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I wanted to work in some better removal but I wasn't sure what to do. Fiery Impulse is cool but I feel like I could do better.
Prowess.
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While I love the concept of the deck, I think your land base could use a little work. 18 lands, even for your curve, is low. The chances of you having to ditch a card to a mulligan are super high which would negate the card advantage you are looking for. This problem can be corrected by using fetch lands like flooded strand which allow you to have the chance at lands in the opening hand but thin out the deck's lands in the middle and late game so you are effectively running fewer after the game starts. I would kick the lands up to 20 at minimum (I would personally go with 21), and run 4 flooded strands which will help you with opening hand efficiency but keep the deck saturated with spells as you play them.In terms of removal, I think pacifism is probably your best bet for this low of a curve.
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Thanks man! I was thinking of dropping the lands down too because I was drawing too many. I'm trying to keep the cost down so I think the fetch lands are out for me but I will maybe add anticipate or something like that.
While it's a touch more expensive than some of your other instants and sorceries, "Artful Maneuver" is super powerful in a prowess deck, because it triggers prowess on the rebound as well. Probably worth including somewhere.
Right on man I will have to check that out!