Mono-Black Metalcraft Vampires

by Noadbrush on 24 January 2018

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck at a Glance

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This deck has been viewed 1,556 times.

Mana Curve

Mana Symbol Occurrence

005000

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono-Black Metalcraft Vampires

I'm missing a deck- and how to play description as well as some metal in this craft.

Greetings
Muktol

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Posted 24 January 2018 at 09:01

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Thanks Muktol!

I haven't had the chance to finish this list, and I'm not sure that I would. It's a little bare on interaction and was more for thinking of similar draining effects to the curse.

If you look closer, there are 14 cards that make artifacts. The metal craft creature is CMC = 5. Theoretically, by the time you can play that creature, you should have 3 artifacts on the field.

I'm trying to figure out a version of this deck where every single card has a drain trigger on etb, then pair with Panharmonicon. Parasitic Strix seems fun with this as well.

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Posted 24 January 2018 at 17:28

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The question here is in which direction you want this deck to evolve.
At the moment the deck looks more like a lifeleech/ sacrifice deck to me than an actual metalcraft deck. If you want to go that way then there's no way around Blood Artist no. 5-8: Zulaport Cutthroat. You could also use something that lets you sacrifice creatures when needed like Viscera Seer, Kalastria Highborn or Bloodflow Connoisseur instead of Illness in the Ranks (sideboard).
As Blade of the Bloodchief is your only vampire-specific card here I wouldn't fixate too much on the tribal theme. Gray Merchant of Asphodel could be a great replacement for your army, and can (normally) become only more efficient the later he is played.

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Posted 24 January 2018 at 19:02

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Illness is to make the Trespasser's Curse/Forbidden Orchard combo more viable. That's where the true power is in this deck. The Metal-craft is nice because drain 4 and a 4/4 body is pretty nice, and it might close out a game, or get you back into a safe position.

Gray merchant is perfect. I forgot he existed to be honest. Mono-Black Devotion with Geralfs Messenger might be another path as well.

More of the synergy lies in the etb effects. All my other decks on my page are centered around the Hunted creatures interacting with the Curse. This version is exploring the draining life concept a little deeper, but it runs into problems of removal and digging for the synergy. Dark Legion Zealot and Champ of Dusk are not nearly enough to get the pieces together.

I've played the hunted versions in tourneys and kitchen top a fair bit, and the biggest problems are assembling, and managing the opponents creature base. So far a grixis control shell with sweepers works best.

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Posted 24 January 2018 at 20:29

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