True, but it does do well for its cost and size. Planeswalkers aren't usually a problem for me-I use black/white as well, with Murmuring Bosk as the white/black land and Thorntooth Witch to kill creatures.
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Spider Umbra could be a bit iffy, but Gravity Well seems like a good idea. I also run Wickerbough Elders instead of Rootgrapple.
I know somebody with a very poewrful Wizards deck-try Patron Wizard or Azami, Lady of Scrolls.
You may want to play Cloudcrown Oaks or Plummets in your sideboard.
What about Bojuka Bog? You could also try find a way that will make them draw their entire library in one go, or Mind Sculptor-ultimate them...
There's a lot of situations where a Coat of Arms backfires, but you're also guaranteed to have a lot of large spawns. What about Skittering Invasion?
A very insightful comment.
You're playing the right colors for Nath of the Gilt-Leaf...
To be honest, I'm not sure if I need anything beyond the Drowners-Intruder Alarm can go infinite with the Drowner and Schoolmaster, Merrow Commerce doubles the milling power, and Reejereys essentially let you play spells for free. The deck also churns out tokens at an alarming rate-it's not unusual to deck somebody before Forced Fruition does anything.
What I meant is use cards like Ablution that specifically aid mono blue decks. Gauntlet of Power would be another good one to use.
What about developing the fact that all your spells are blue?
Diabolic Tutor and Stoneforge Mystic?
Looks nice-I just remembered Spitemare can also deal damage when damage dealt to it - it's four mana, but has the advantages of being red/white hybrid, so has no color restriction and gets bigger with Honor of the Pure, can target creatures as well and is a 3/3. Just something you might like to know-you can make Spitemare indestructible, play a Furnace of Rath/Quest for the Pure Flame/Overblaze, and go infinite: -A source deals 2 damage to Spitemare -Spitemare deals 4 damage to itself -Spitemare deals 8 damage to itself etc.... -Infinite damage to the head.
Once again, relying on only one equipment is probably not a good move. Has the playtesting shown this deck to be stable?
I disagree-Oblivion Rings are a good way to get rid of permanent threats, and your only removal. Angel's Feather is not that great a card, sideboard at best.
Agreed that levelers are usually a bad idea for a deck like this-the sorcery speed gets in the way, and then removal means you spent a ton of mana for nothing. While Goblin Guide probably isn't necessary for a deck like this, Kiln Fiends and Spitfires should really be in there.
As far as know, the only thing you can do in black/white is Thrashing Wumpus and something to give all your creatures protection from black, like Akroma's Blessing. Giving the Wumpus protection from black could suffice...
Interesting...Now if only the Painter was in standard...
Test of Endurance/Felidar Sovereign/Cradle of Vitality???
It might also be worth looking into Gorgon Flail and Quietus Spike as other sources of Deathtouch. I have a deck similar to this, but I play pingers (eg. Prodigal Pyromancer) instead of first strike, as it allows for more selectivity, and Deathbringer Thotcar can permanently control the board.
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