Oculus

36 Decks, 172 Comments, 6 Reputation

So you play the Puca, then the Dreadnought, Dreadnought dies and Puca becomes Dreadnought? Heh!

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Posted 10 September 2010 at 18:06 as a comment on Instant Gratification

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That gives me an idea-X-cost spells have X as zero in their converted mana cost...

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Posted 10 September 2010 at 18:01 as a comment on Tutlegan Aggro

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This might be pushing it a bit, but what about playing Confusion in the Ranks?

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Posted 10 September 2010 at 17:59 as a comment on Tutlege

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Kazandu Tuskcaller lets you continually trigger the Packleaders. It's not a big deal, but I like to play Canopy Cover to protect the key creatures.

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Posted 10 September 2010 at 17:56 as a comment on Garruk

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Pyretic Ritual might actually be worth it in a deck like this.

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Posted 10 September 2010 at 17:49 as a comment on Anticipating Ascendancy

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Copying a Cruel Ultimatum is always fun...

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Posted 10 September 2010 at 17:27 as a comment on R/B/U

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Maybe throw in a Darksteel Pendant or Ingot in your sideboard? Probably Darksteel Axe will also be a good idea once it comes out.

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Posted 10 September 2010 at 16:58 as a comment on Legacy phylactery Lich

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You're mainly going for the head, so how about some Volcanic Fallouts to hold off more agressive decks?

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Posted 10 September 2010 at 05:59 as a comment on Burns on a budget

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It might still be better to use Awakening Zone instead of Braid of Fire - keep in mind you can't use Braid of Fire in your main phase.

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Posted 10 September 2010 at 02:35 in reply to #85882 on Protean Hydra Deck

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Arrogant Wurm perhaps?

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Posted 10 September 2010 at 02:32 as a comment on my old GW

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I see...You probably still need some Blaze-type effects in there somewhere. Why is Drain Life in your sideboard if it's your win condition?

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Posted 10 September 2010 at 02:07 as a comment on prosperity

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It's usually a good idea to pack some Unsummons in, as early-game creatures tend to slip through and wreak havoc with control decks.

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Posted 10 September 2010 at 01:59 as a comment on Fun Blue Control (Please Comment)

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I used to play Paradise Mantle with it, but if I'm swinging in with I usually plan to win it then and there. I may totally rebuild this deck with Proliferate coming out and whatnot.

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Posted 10 September 2010 at 01:57 in reply to #86341 on Reactor Overdrive

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Megrim is helpful, as well as perhaps Quest for the Nihil Stone. Rise from the Grave might be another way to win...

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Posted 08 September 2010 at 02:45 as a comment on Liliana's discard titan

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Chandra's Spitfire and Flame Servant would also work well in the deck, probably more so than either Arc Runner or Vent Sentinel.

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Posted 07 September 2010 at 01:41 as a comment on chandra gets blazed

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Fair enough.

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Posted 07 September 2010 at 01:40 in reply to #85879 on Graveyard/Lifegain #2

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Protean Hydra is even more powerful with an Umbra, by the way; if its toughness is greater than zero, and it has no counters on it, it still can't be dealt damage.

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Posted 07 September 2010 at 01:12 as a comment on Protean Hydra Deck

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Reminds of the Lich's Mirror/Rain of Gore deck that when an opponent loses the game, the keep losing the game ad infinitum. Bazaar Trader would be perfect for passing the mirror on.

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Posted 07 September 2010 at 01:09 in reply to #85880 on STANDARD: Bizarre Bazaar

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Outside Standard, Bronze Bombshell would be really fun...

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Posted 07 September 2010 at 01:07 as a comment on STANDARD: Bizarre Bazaar

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Painlands can get a land into play without slowing you down (eg. Evolving Wilds, Terramorphic Expanse); because you effectively draw out two lands with this, it means you're less likely to draw a land later in the game.

Although in a deck like this, I would argue that the Expanses and Evolving Wilds are probably better, as you don't play enough early-game drops to disrupt your curve too much...

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Posted 07 September 2010 at 01:06 as a comment on Graveyard/Lifegain #2

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