Jund Smash

by OlafBiggles on 03 May 2013

Main Deck (62 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Fast Jund Aggro. Designed to win turn 4/5.

How to Play

Vexing Devil works nicely turn 1/2. Turn 2, if it gets sacced, can use undying evil to bring it back, perhaps dealing 8 damage.
Slumbering dragon is there for lotleth troll/varolz/bloodthrone.
bloodthrone emissary allows saccing of creatures such as vexing devil/slumbering dragon to get +2/+2. Combined with varolz, allows R to get +3/+3 or +4/+4, and kessig wolf run for trample. Then can use fling as a finisher, or korozda guildmage ability to flood with 1/1's.
Burning tree emissary is a bit of filler, that just allows more creatures more quickly.

Comments and suggestions are welcomed!

Edit: Death's shadow play turn 1 if varolz in hand. then turn 4, B for +13/+13 on something, and hope for fling also.

Deck Tags

  • Jund Aggro Standard

Deck at a Glance

Social Stats

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Like

This deck has been viewed 1,189 times.

Mana Curve

Mana Symbol Occurrence

00302418

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jund Smash

Take out Death's Shadow and you'll have yourself a standard deck (also add in 4 cards to replace it)

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Posted 03 May 2013 at 15:39

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Gah, thought death's shadow was still standard legal - my mistake. Sick with Varolz.
Replaced with 2 diregraf ghouls + 2 desecration demons.

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Posted 03 May 2013 at 15:49

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Removed death's shadow. Thought it was still legal.
Added 2 Desecration Demons and 2 Diregraf Ghouls in place.

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Posted 03 May 2013 at 15:50

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Much better choices. The list you have here shows 4 diregraf but I don't think 62 cards will slow you down to the point where those 2 will hinder your deck's performance. Let me know how testing goes =D

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Posted 03 May 2013 at 17:32

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Testing..? I only play Commander these days, I find standard you spend so much money building a deck only to have it rotate out and become illegal soon after.

For standard decks, I get bored quite fast of it as well, since all good standard decks do a few things, and the variation is minimal, requiring few tactics and a lot of repetition over multiple games. Commander on the other hand provides a much more varied game, even when playing the same decks against each other repeatedly.

I find the joy of standard to be in the meta game, odds and deck construction, but thats just me.

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Posted 13 May 2013 at 16:39

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Testing -> Because MWS exists. But to each his own =)

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Posted 13 May 2013 at 17:53

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Ok, never looked at magic workstation before (I assume thats what you're talking about)

I'd love to have all my cards catalogued, but it's just such a long dull exercise. Be better than having them in multiple boxes in no particular order though... One day I'll get round to it... One day....

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Posted 20 May 2013 at 16:56

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