Ouroboros434

207 Decks, 190 Comments, 75 Reputation

Alright, how fast is angelic accord usually? I know it makes you fliers but that's next on the list

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Posted 29 June 2016 at 01:16 in reply to #584480 on Chalice

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ok ok hear me out, I know you're trying to cut cards... but what if: http://mythicspoiler.com/emn/cards/lonerider.html

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Posted 29 June 2016 at 00:58 in reply to #584480 on Chalice

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Alhammeret's Archive, Pacifism, Brave the Sands, Sunbond, Moonsilver Spear

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Posted 29 June 2016 at 00:57 in reply to #584480 on Chalice

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Ok, I'll just start listing the slowest of the cards. Then you can tell me what you think you want to take out.

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Posted 29 June 2016 at 00:56 as a comment on Chalice

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I think Strength of Arms is good. If you run 6 equipment you're more than likely to get that extra token.

I'm seeing a split between Equipment synergy and Support/Bolster cards. I think keeping the equipment is necessary but focusing on one or the other (Open the armory/Strength in Arms vs Gleam of Authority/Anafenza) will make this deck more consistent. Support is way good for you because you can choose where the counters go. Maybe you want to leave your rat weak because you'll just end up trading with a big attacker next turn and would rather put the +1/+1 on Skimmy. Bolster would force the counter to go to the rat in that situation. Also you don't need 4 Anafenzas because legendary.

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Posted 27 June 2016 at 23:27 in reply to #584407 on jk just new standard lol

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Ik Ik, trimming it. This site doesn't auto-refresh when I make a comment. I'm still at work, trying to act like I'm working through the last half hour and not doing magical things on my laptop XP

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Posted 27 June 2016 at 20:54 in reply to #584407 on jk just new standard lol

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Stoneforge Masterwork looks a little hard to work with. Were you planning on using it with the ally tokens or the eldrazi too? It might be better to find more Captain's Claws or something. I like that you put Open the Armory in the deck, especially if you run Auras like gleam of authority or visions of brutality.

Other cards that stand out that are Tough of Moonglove (better to have a removal spell or a creature with deathtouch ((Ayli)) ), and Gleam of Authority (I love this card in the right deck, but it's really slow. your opponent will see you play it and probably use a killspell before it becomes a threat)

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Posted 27 June 2016 at 20:52 in reply to #584407 on jk just new standard lol

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Cave of Koilos is a super good dual land for this then, and the'yre only like $2 rn!

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Posted 27 June 2016 at 20:43 in reply to #584407 on jk just new standard lol

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Wow, this looks great. I forgot about all the equipment synergy in the new set. And there's token gen in there too! I totally forgot about Always watching; buff and vigilance is like perfect for Skimmy.

Also if you pull the new Sorin, or the best removal spell Anguished Unmaking, you'll have a deck to use it in. Not that you'll need them, but they are powerful cards to play in standard. There's also a white eldrazi that makes enter the battlfield triggers called Eldrazi Displacer, but you'd need to run Cave of Koilos or Westvale Abbey (or Wastes) to trigger its ability :/

I really like Captain's claws (works really well if you decide to run Zulaport Cutthroat) and Sword of the animist is also great if you don't run and black/white lands.

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Posted 27 June 2016 at 20:32 as a comment on jk just new standard lol

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Drowned catacomb I think is the best option, it works well with just one basic land out ambit synergies with Sunken Hollow.

Perplex's transmute cost searches for a card with CMC equal to its own normal casting cost: (3)

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Posted 23 June 2016 at 22:58 in reply to #584232 on Oona's Demons

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That looks good for the land, once you test the deck you can decide which ones work best for you.

I guess the bouncy faeries don't synergies in this deck well. Oona's guard will be a cheap wall. And yes, wither creatures deal damage in -1/-1 counters to other creatures and it cripples your opponents attackers.

The next step I think would be working on testing and looking at your mana curve. Seeing if it ramps fast enough or if you want it to start out more controlling X )

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Posted 23 June 2016 at 22:55 in reply to #584232 on Oona's Demons

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There's a card that's similar in power to Oona's Gatewarden, called Faerie Imposter. Same power, cmc, can attack, and it is a Rogue instead of a soldier.

Downside is that you have to bounce a creature you control, but this could be a plus with cards that ETB like Faerie Harbinger or Vendillion Clique.

Another option for (1) more mana is a creature called Quickling, with added flash for protecting your creatures.

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Posted 23 June 2016 at 19:39 in reply to #584232 on Oona's Demons

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Yeah, I guess Secluded Glen is like 4x as pricey. the thing to watch out for with Choked Estuary and Sunken Hollow is they both require Basic land to function. They are cheap, efficient and effective if they're the only non-basic lands in the deck, BUT you have Westvale Abbey in the mix. So you'll probably end up picking one based on this:
-Choked Estuary is most likely to come in untapped early game when you have a full hand. Seeing as there isn't a whole lot of card-draw in your deck currently, playing it late-game you may have already played all the basic land in your deck. Better if you need the U/B mana early
-Sunken Hollow is most likely to come in handy mid-late game to play your big mana costs and you don't want to have a land come in tapped on turn five, six, or seven. Plus it can trigger on effects like Liliana's ult or if you use fetch lands. It will never come in untapped turn one or two, and maybe three if you drop a Westvale Abbey. Better later in the game.

If the Faerie land seems too pricey, you could drop one of the bitterblossoms from your list to balance cost (but bitterblossom is a bit low in price right now since it's off-modern season)

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Posted 23 June 2016 at 19:31 in reply to #584232 on Oona's Demons

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there's also a sorcery called Notorious throng that may work well with Westvale Abbey

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Posted 23 June 2016 at 17:46 in reply to #584232 on Oona's Demons

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Damn, those bitterblossoms are going to be expensive.

Have you thought about running Sunken Hollow instead of Choked Estuary? Its a swamp/island so liliana could search for it.
There's also a tribal Faerie land called Secluded Glen that acts like Choked Estuary.

Faerie Swarm could be replaced with something, Until you get Oona out you'll have to rely on the low-drop blue faeries for its power.

Another control Faerie off the top of my head: Spellstutter Sprite.

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Posted 23 June 2016 at 15:07 as a comment on Oona's Demons

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The title reminds me of My Hero Academia

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Posted 17 June 2016 at 03:05 as a comment on All for One, One for All

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Looks solid, maybe you might want some more Ramp sorcerys like Kodama's Reach or Nissa's Pilgrimage.

Also some cards to consider: Doubling cube, Rites of flourishing, Asceticism, Rampaging Baloths, Pinnacle Helix, Sakiko Mother of Summer, and Upwelling just for redundancy.

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Posted 14 September 2015 at 19:03 as a comment on Mono Green EDH

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I contemplated running more planeswalkers, Domri included. He does more work in a creature based deck, here he wouldn't get me alot of card draw since it's mostly land and ramp. The only thing I would go for is his ult, and I could achieve similar effects with Akroma's Memorial or something faster.

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Posted 14 September 2015 at 18:49 in reply to #561711 on Rage-Ramp Omnath

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Really? Let's try it then

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Posted 22 July 2014 at 22:27 in reply to #486159 on M15 Artifacts

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That might be better with ensoul artifact, but they aren't printing Ingot in M15 :(

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Posted 22 July 2014 at 22:22 in reply to #486159 on M15 Artifacts

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