Vampire EDH

by pantserbjorn on 18 May 2013

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck at a Glance

Social Stats

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This deck has been viewed 3,573 times.

Mana Curve

Mana Symbol Occurrence

0058250

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Vampire EDH

more lands!!!!

-1
Posted 19 May 2013 at 20:51

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for sure.....also, more cards...EDH is exactly 100 card, so youre running a bit short

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Posted 19 May 2013 at 20:53

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EDH has to have a commander and 100 cards

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Posted 19 May 2013 at 20:53

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no, EDH is a Commander and 99 cards, running no more than 1 copy of each

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Posted 19 May 2013 at 20:54

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Where is your commander

-1
Posted 19 May 2013 at 20:56

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has to be Olivia

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Posted 19 May 2013 at 20:57

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yea it does because hes both red and black

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Posted 19 May 2013 at 20:58

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plus i didnt see her card there

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Posted 19 May 2013 at 20:59

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Yeah, you should put your commander in the sideboard just so it can be found easily.

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Posted 20 May 2013 at 02:47

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Plenty of things wrong here. Your biggest problem is that your deck is only 67 cards. You should have about 40 lands tops in each EDH deck but even with that you'll only have 87 cards. On the subject of the land base, I suggest lands and artifacts that tap for both red and black mana. Rakdos Guildgate, Signet, Carnarium, and any other Red/Black lands you like. Red and Black are allies, so there is a wide range of lands you have available, more so than say a Red/Blue deck or a Black/White deck has. All EDH decks need to have a central theme to work effectively. With this you chose a Vampire tribal, but for a deck to really work, you need to have more than just pick a theme. You need a lot of cards to support your general in its goal. The biggest problem with Olivia is that her ability is very expensive. Good, but very expensive. One of her plus sides is that she can get very bi, very fast. One card I suggest is Heartstone to lower the cost of Olivia's abilities. That 1 extra mana you can keep with it can go a long way, and this will give Olivia pseudo-firebreathing, only WAY better. Blade of the Bloodchief and Knoda's banner are also great choices since the blade will give Olivia a bunch more counters and the Banner will buff up all your creatures immensely. Grave Recursion is always a great choice for black decks. One thing your deck is really lacking in is control, specifically, removal. Its better to use Destroy spells over Burn spells in EDH. Dreadbore, Terminate, things like that. The only burn spells you should be running are things that burn for a lot. Like Rakdos's Return. On a similar note, Boardwipes are vital to the success of any EDH deck. If one of your opponents is getting out of hand, just wipe out everything. Fortunately, Red and Black have a plethora of exellent boardwipes available to them. Blasphemous Act, Damnation, Black Sun's Zenith, Decree of Annihilation, all excellent choices. All around, the deck is playable (assuming you add cards to make it 100) but it definitely needs improvement.

1
Posted 20 May 2013 at 02:46

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Ok, at first i though another idiot. But you give good advice. I will look into it.

-1
Posted 20 May 2013 at 13:47

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you build and post half an EDH deck, but WE are the idiots? good call buddy.

@Comit: I disgree with the "destroy over burn" comment. Due to the large card pool available to draw from, there are so many ways around "destroy" effects that the term is almost laughable. "Exile" effects are what you want in a deck for creature removal, and I believe that, for that reason, Card slots are better used on large burn spells that are dual purpose - removing large board threats, or hitting your opponent directly. you cant Dreadbore your opponent, so if im at 1 life and youre holding that vs my Tajic(for example) he just laughs at you, while he swings in for 7+ commander damage, and all the while, geistflame would have saved you.

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Posted 20 May 2013 at 15:21

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@Ninja: Yes, I'll grant you that Burn is not ALWAYS worse than destroy, but in by experience with EDH, I've found that a Terminate will go much farther than a Lightning Bolt. I would take a Vindicate over the vast majority of burn spells, any day of the week. I've always been frustrated when my opponent summons that 4 toughness creature and my lightning bolt just can't get in for that extra 1. And I can not agree with you more that Exile is SO much better than Destroy, but the availability of exile spells in RED is almost non-existent, if not completely. Now that I think about it, Black doesn't have any I can think of either. White is where the best exile spells are. Path, Swords, O-Ring, Angel of Salvation.

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Posted 21 May 2013 at 03:39

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while White has the best Exile spells, there are options available in blue and green as well. Red/Black admittedly does not have much in the way of Exile,but Dark Imposter, Sever the Bloodline, and Shaku, Endbringer all do it, and there are enough artifacts that cover the gap that its not really a concern. tell me how you deal with Tajic, or Ulamog, or any other indestructible creature. you cant burn them, you cant Dreadbore them. you cant kill them by blocking. you can make me sacrifice them( which is blacks best option) or you can send them to exile. there are so few cards that can get around exile that its obviously the premier form of removal in the format. Hexproof is the only thing safe from it, but thats not even an argument, as Hexproof is safe from everything except sweepers.

Moral of the story: Exiled IS much better than destroy.


as for black removal: Geth's Verdict, Killing Wave, Black Sun's Zenith, Mutilate, ect. stuff that forces a sacrifice, and stuff that adds -1/-1 counters.

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Posted 21 May 2013 at 03:49

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Uh, by no means am I arguing that Exile is better than destroy, I'm saying that out of all the EDH I play, I've gotten more use out of my Destroy spells than my burn spells. And if I were playing this deck, I'd love it if someone summoned Ulamog or Tajic. Olivia is Mind Control on a Stick. As for Black Removal, if you make your oponent sac a Tajic with Geth's Verdict, they are not a threat what so ever.

To be clear, there are more black boardwipes than just those. You should not center the entirety of your removal around the fear that your opponent is going to summon a Knoda, Lord of Eiganjo, or some other indestructible creature. If you build all your removal around the exileing or forced sacrifice of Stuffy Doll, you need to rethink your strategy. Again, I can't stress enough that you need at least SOME exile spells, but by no means should you rebuild your Red/Black deck to become a control ring. Red and Black are as far away from White as it gets, so attempting to turn your Rakdos deck into a pseudo-white control is an idiotic idea. Wipes and Spells that don't exile or put on -1/-1 counters won't loose the game. Damnation, Life's Finale, Plague Wind, are all just fine to run in a deck, although I've found that Red and White have the Best boardwipes. I figure each deck should have 3-5 in there. I'd say maybe Black Sun's, Verdict, Apocalypse, Decree of Annihilation, Life's Finale, or anything else you like.

Looking at this now, it has definitely improved. I like the addition of Cabal Coffers. Something I suggest for that, is Urborg, Tomb of Yawgmoth. That'll make Coffers tap for SO much more. And you're unblockable with swampwalk. Some things still need work, like Volt Charge, 3 mana for a burn for 3 and an extra +1/+1 on Oliva won't take you far, on the other hand, Molten Influence is a good card. A free burn for 4 is never bad and if its not, hey, your Red/Black deck just countered them. Suck on that, blue.

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Posted 23 May 2013 at 21:34

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whatever spells you play are the spells you will get the most use out of. My statement was clear: exile is much more difficult to deal with than Destroy. I dont know why youre so sensative about this, as its true. no two ways about it.

As for playing Tajic against this deck, I have no qualms dropping him on turn 4, right as expected, because Olivia cant take him on this decks turn 4 or 5 without mana ramp, and by then he will have Greaves or boots on.

I dont disagree that R/B should not be attampting control, however, there needs to be an escape hatch, and sometimes destroy just doesnt get there.

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Posted 23 May 2013 at 21:53

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I would like to point out, that we are both arguing the side that Exile is better than all other removal so we can just drop that subject right now. Save us all some time.

Red blows up artifacts all the time. There are so many red 'destroy target artifact' spells, its not even funny, so unless you run Darksteel Forge in all your decks for the sole purpose of protecting Greaves, Tajic is not as immune as you think.

The fact that Destroy does not always work does not warrant forcing 2 color to do what they were clearly not designed to do.

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Posted 23 May 2013 at 22:42

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I actually do run Darksteel Forge in many of my decks, but not specifically for boots or greaves. its a solid EDH card, and with so many of the format staples being artifacts, it makes a pretty good case for being an EDH staple itself. Furthermore, I never claimed Tajic, or indestructible, were "immune" to anything. I said they are MUCH MORE DIFFICULT TO DEAL WITH. if you disagree with that, youre just wrong. as for "Forcing a deck to do what its not designed to do" you must be high. I suggested the addition of a few cards, in the colors specified, that all help with removal. ALL TYPES of removal. most of the cards I suggested are better than the boardwipes that were here when the comment was laid down. Mutilate is AMAZING, Killing Wave is as well. Geths verdict does a job that Ultimate Price just cant always do.

I think we are on the same page, but you just enjoy disagreeing with me. lol.

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Posted 23 May 2013 at 22:55

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