Heaven and Hell

by psychoroll on 14 August 2013

Main Deck (61 cards)

Sideboard (14 cards)

Sorceries (2)


Instants (2)


Artifacts (4)


Enchantments (2)

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

1004130

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Heaven and Hell

1. Shadowborn apostles allow you to search for any demon. So why limit yourself to one choice? I'd include a few different demons to handle different situations.

2. I'd lose the exalted. It really only works well if you full-ass it.

3. I'd drop skyship weatherlight. Any of the black tutors will work just as well for much less. Sure it only happens once but you can grab anything. Also, if someone destroys your skyship weatherlight you lose all your artifacts/creatures that you exiled for the game.

4. I'd drop Belbe's Portal. If you can pay the 5 to bring it out you're only 2 away from playing the angel straight out, assuming you have plains. This really only lets you play the angel 1 turn early and takes up space in your deck.

Cards to Consider:
Ashnod's Altar - sac creatures for mana
Cloudshift - Blink any creatures as needed
Harvester of Souls - Card draw
Rune-Scarred Demon - Bring out your angel
Lord of the Void - Stealing Creatures
Prince of Thralls - Just a really mean demon
Blood Artist - Make opponent pay you life every time you summon a demon with your apostles
Xathrid Necromancer - Get zombies every time you summon a demon with your apostles NOTE: You're angel will kill these if you play it
Thrumming Stone - Drag out all your apostles
Cathars' Crusade - Bring out creatures and make everything stronger.

That's all I could think of for now.

0
Posted 29 September 2013 at 18:38

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Also, consider Grave Pact so that your opponents have to sacrifice any time you sacrifice.

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Posted 29 September 2013 at 19:44

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