Pick wisely

by Puschkin on 03 September 2014

Main Deck (61 cards)

Sideboard (2 cards)

Creatures (1)

Artifacts (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This one is a multiplayer deck (doesn't matter if free-for-all, Pentagram or whatever) which is designed to maximize Cataclysm:

"Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest."

Hence the title of the deck, if I play that, every player has to pick wisely what he wants to keep. However, in the end it doesn't matter much because whatever he picks will get nuked by Archon of Justice and/or Reliquary Monk :) My creatures, however, will come back thanks to Mistmoon Griffin, Angelic Renewal, Adakar Valkyrie or their respecive own abilities (Reborn Hero). Keiga is especially nasty because I can steal one of those creatures the opponents keep ;)

Which means, in most cases you will have a consirderably better board position than anyone else after I cast a Cataclysm.

How to Play

This deck is slow and needs time to build up. Luckily many of your creatures have unpleseant effects that trigger when they die, so players are discouraged to attack you. So, don't attack early on and always keep blockers. Wait for after an Clysm for your alpha strikes.
The single most important thing for this deck is to decide when to play that Cataclysm. You want to do it as late as possible so that you destroy as much stuff as possible. On the other hand, if you wait too long, opponents might have set up shop and can prevent Clysm from happening, or they have a big creature out you can't handle (protection from white, hexproof etc.) or they have destroyed everything you played so far.

Then there are lots of smaller tricks:

* Eternal Dragon can ge cycled in response to something destroying a Mistmoon Griffin. You'll end up with a Plains in hand and a Dragon in play.

* The Coffin can be used to save one of your creatures from destruction. If you chose to not keep it when a Clysm resolves, that creature will return to play AFTER the Clysm.

* Stuff like Spear of Heliod can count for either permanent when resolving a Clysm. So, if you choose to keep the Spear as your enchantment and choose to keep the Power Matrix as your artifact, you will legally end up with two artifacts.

* If you know you won't need the mana for the turn in which you play Clysm and plan to keep another artifact, then you can pop the Cluestone the turn before you go Clysm.

* Hindering Light is a great card to protect your stuff, however, if possible, try to save it for the time AFTER the Clysm because that's when you have only a few permanents left and everybody is angry about you.

Deck Tags

  • Casual
  • Multiplayer
  • board sweep

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 3,008 times.

Mana Curve

Mana Symbol Occurrence

3715000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Pick wisely

It that Betrays for rage quit!!!
It isn't bad enough that Cataclysm nukes most of their stuff...add insult to injury and steal the stuff they had to sack.

Also...something like Tormod's Crypt + Second Sunrise works very nicely. Or Tormod's Crypt and Planar Birth rocks with this deck.
Tithe and Land Tax could work too.

I love the use of Flagstone, in the deck.
Hell, looking at a lot of the cards you chose, and I love their uses! The Dragon is nice. Monk is sweet.
The mana producing Artifacts is very nice! Opponent will have very little land, but your mana will still be intact. The Spear counting as either/or...is very tricky, and nice!

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Will do something like you do to me...suggest another color.
Black would rock with Cataclysm.
You have stuff that like Bloodghast, Gravedigger, Last Laugh/Sphere of Grace.
Black Market would rock!


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"If you control a permanent with more than one type, you can choose that same permanent for more than one of the choices if you want to. This makes it possible to select an artifact creature as both your artifact and creature, and then select a land and thereby keep only two cards."

So...if you have, let us say, a card that counts for: 1) An artifact 2) Enchantment 3) Land 4) Creature.
Could you sack that one card and let it count for all of them?
Example: Can you sack the Spear and have it count toward both 1) Artifact AND 2) Enchantment?

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Also...phasing, could it fit in here somewhere? Phase out your stuff, play Cataclysm, then phase your stuff back in unharmed?

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Posted 04 September 2014 at 18:05

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Ugh, yes, It that Betrays would be a game winner, but it costs 12 mana and I have no alternate ways to cast stuff and all my reanimation only works on things that already were in play ... with the exception if Mistmoon Griffin, hehe. Okay, I got to include a single It that Betrays - but if that ever works, I will blame you on it, deal?

Second Sunrise needs Tormod's Crypt to work (and even then it screws only a single opponent and I need both plus Cataclysm to work in the same turn which puts me in the realm of combo. I don't want to go there, but good thinking!

I once played an aggressive Cataclysm deck that had white, green and black (actually it was my Extended deck for league play for while). I don't really need black here, though, and the deck is already full. Black would have been the next colour to add if I hadn't found enough creatures that fit the bill.

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"So...if you have, let us say, a card that counts for: 1) An artifact 2) Enchantment 3) Land 4) Creature.
Could you sack that one card and let it count for all of them?
Example: Can you sack the Spear and have it count toward both 1) Artifact AND 2) Enchantment?"

You seem to misread Cataclysm. If I cast that, everybody has to sac EVERYTHING he has EXCEPT one of each permanent type. And if I have something like Spear of Heliod, I can KEEP him as either my artifact or enchantment.

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Posted 04 September 2014 at 19:37

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Ah, yes, a misunderstanding. I am really clueless sometimes. I know that has to be aggravating.

True story. I had 4 Goblin Guides (got to thinking about them when I was thinking about going back to basics with a mono red haste deck) that I SWORE I sold. I thought I sold them for 4 dollars a piece, last year, for 16 dollars for the playset. However, I got to looking through my cards, and found 3 of them!!! Either I sold 1 of them, or lost one of them. I honestly don't remember. Apparently I must of decided against selling them, last year.

Bottom line. I have 3 Goblin Guides.
I looked up the price, and holy shit!!! They are 25 dollars now!
Here I was, last year, going to sell a playset for 16 dollars!

What gives? Why did they skyrocket?
Is it Modern play? Legacy play?

Better yet...i know you never sell cards...but I am super strapped for cash, these days (stopped working, went back to college...money is extremely tight)...when do I sell them?
Are they going to plummet in price, when they Cycle out of Modern, if so, I need to sell them before that happens, right?
Or if they are a hit in Legacy...do I need to sell them at all? Or will they just keep going higher and higher and higher in price?

I know this, I was sick to my stomach when I seen they are 25 dollars a piece...knowing I almost sold 4 of them for less than that. I would hate, a year from now....realizing they were then 50 dollars a piece...and I sold my last 3 of them for 14 dollars a piece (what they are buying them for, on my online site i go to).

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Posted 04 September 2014 at 20:56

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It's all up to you, no one can predict how popular (which leads to how expensive) a card will be
If you need the money right now, sell them, if you don't need the money, you can try to take the risk by keeping them
Finish college and you will to buy more anyways, whatever the price will be :)

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Posted 16 September 2014 at 02:47

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Junk Diver?
Academy Reactor is iffy...
Myr Servitor is cheesy...but maybe it could keep fetching out copies of itself. But the way he works, you would have to run 3 or 4 copies. However, with Mistmoon Griffin, Angelic Renewal, Adakar Valkyrie...Servitor seems a little forced.

I would up the Dragon to 2 copies.
Might consider the same with Tutor.

Good luck!

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Posted 04 September 2014 at 21:06

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Mystical Tutor is restricted.
One Eternal Dragon is all I have but I already added more to my wantlist because of this deck :)

Problem with stuff like Junk Diver: It only gets things back into my hand. But after a Cataclysm, I may be in better shape than my opponents, but but still won't have enough mana to replay everything.

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Posted 04 September 2014 at 21:39

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If you have one land and one artifact that produces mana (left after Cataclysm)...Junk Diver might could work. But you are probably right, though.

Was worth suggesting it :)
I do try to help!

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Posted 04 September 2014 at 22:37

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Junk Diver itself is only 3 mana, yes, but what do I fetch with it? You mean another Junk Diver?
See, this is for multiplayer. After I nuked everything, I will basically play against everybody else because a) I made them angry and b) they don't want a second Cataclysm. Which means I can't afford to slowly build up again. For the same reason I didn't include Ivory Gagrgoyle, as tempting as it was.

But yes, was very worth suggesting! It might still make it's way into the deck at some point, simply to get back any artifact mana I had to sacrifice to Cataclysm!

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Posted 05 September 2014 at 06:45

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I agree with splashing black but I would do it just to run athreos

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Posted 13 September 2014 at 05:16

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I agree, athreos would be perfect!
I am impressed with what this deck can do, nice work again pushkin!

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Posted 16 September 2014 at 02:43

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Are you guys sure? I won't have that much mana, too, after a Cataclysm. And everything I return to my hand cannot be returned to play via Mistmoon Griffin.

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Posted 16 September 2014 at 06:42

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ya maybe he wont work maybe a flicker effect would tho like adding 2 brago, king eternal?

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Posted 16 September 2014 at 06:51

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Brago would work in the sense that I could keep my stuff hidden when Clysm resolves, however, if I do that, they won't trigger all those effects when going to the graveyard. Then again, when Brago's effect resolves, I can pick freely. So, in conclusion, yes, he is a worthwhile addition.
I haven't boosted Conspiracy, though, and need to trade for him first. Put in the sideboard (aka "cards I consider adding").

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Posted 16 September 2014 at 07:07

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Brago would be a better choice.
If you add athreos, play him first, then use cataclysm, keep him, all your creatures effects trigger, then your opponent has to choose if you add them to your hand or they pay life

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Posted 16 September 2014 at 23:39

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Building this now - and upon re-examining this, why again should I add Brago? He basically just flickers my creatures. I assumed they would return at end of turn but instead they return immediatedly, so there is no window to cast Cataclysm in between. And the effects of my creatures trigger when they die, not when they leave play.

Cutting Brago again.

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Posted 14 June 2015 at 15:54

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Loving this deck! Excellent job, Cataclysm is just a beast in this deck.

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Posted 10 October 2014 at 23:58

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First, a note about mechanics:
Protection from White and Hexproof do NOT save a permanent from Cataclysm's effect. Pro white prevents damage and targeting, but Cataclysm does neither (the same could be said for Wrath of God). Hexproof prevents one's opponents from targeting the creature, but you aren't targeting the creature, the creature's controller is targeting the creature (which is completely legal). This might help you win a few more games in the future, and if you don't believe me then look it up. :)
Also note, Cataclysm wipes out Planeswalkers.
Next up, I love this deck. It is dirty and exploitative and unfair and a concept that I have wondered about but never seen executed before. If you want to make it slightly dirtier, consider Grave Pact (though that requires black). No one else would have any creatures left and you could just target other things with your removal (you jerk).
I'm not sure if you've considered Elixir of Immortality, or if it's necessary, but it's just a thought.
I notice you are running a lot of 1 ofs instead of focusing, have you considered cutting some out and then running at least two copies of most of the cards in your deck?
You have Aeon Chronicler, which is great, but why not run a few more suspend cards? If you timed it properly you could blow up the board one turn, then have 3-4 more creatures with haste come in to play the following turn (or a turn later to throw off your opponents). It would be a matter of calculating a "suspend curve", much the same idea as a mana curve only with suspend. Even just adding Riftmarked Knight may be advantageous, as it puts out two creatures when it comes out of suspend (black w/ pro white and white w/ pro black, both 2/2). That's 4 damage and 2 colors you have protection from.
Also, I'm not sure if anyone has suggested them before, but it seems that Tarmogoyf, Terravore, Mortivore and Lurgoyf would all be ideal in this deck, but you would need to add a color to the deck and perhaps build around that strategy.

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Posted 10 June 2015 at 11:07

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I know how protecion from works. What I meant: If my opponent picked something with protection from white or similar to stay when Clysm resolves. I just worded that awfully.

Running so many 1-ofs is just my style. I usually find more cards that would fit than I have deckspace for and I hate to cut cards that aren't used otherwise, so I just use many 1-ofs instead. I've got this huge collection and hate the fact that 80% of them never see play. While this might dillute the deck and make it less powerful (as opposed to a streamlined deck), it does have several advantages. For one it keeps the opponent guessing. That's especially useful for me because I usually play in the same group of regulars. Seondly I can see what works well in actual play and then adjust later, cutting those that didn't work and up the ones that did. And sometimes a single copy is all I have ... which can also be considered an advantage, I don't have to trade arms and legs to get playsets.

More suspend, yes, sure, that's a thing to have an eye on. It would, however, make this more "all or nothing". The Chronicler is nice because I draw cards while he is suspended. Suspend was an afterthought, by the time I came up with that, cards slots were scarce^^

Gravepact, I despise that card :P I Also, I would have to have that in play beforehand and it just paints a big bullseye on my head ... but technically you are right.

I think I had Elixir of Vitality in this and cut it again for some reason. I'll put it in the sideboard for now (we don't use sideboards, so I always put cards in the sideboard that I consider adding).

I sold my Tarmogoyf some months ago. The other goyfs are nice but not in my colours, unfortunately, the ones of my colours don't add much. Reliquary Knight would also be quite interesting.

I'll play this like it is for now and then, depending on results, I'll reconsider more suspend (and phasing would also be an option)

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Posted 10 June 2015 at 12:14

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Hah, it's all good in that case. As it is I think the deck is wonderful, I just thought I'd throw out a few ideas for consideration. As for 1 ofs, that's basically the same argument that I've sued to shoot down some of your suggestions on my decks "but my THEME!" (this happened with both the archers and Stampede decks). Yeah, it could be stronger, but you WANT to play it this way, the most important factor in any deck is that you want to play it, so keep it as it is. Either way, I'll like it and maybe proxy it eventually.

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Posted 10 June 2015 at 12:38

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Yes, "shooting down suggestions" is never a bad thing as long as it makes both parties involved to think and re-think. It's just rare here to see someone thinking like that :) That's why I think explaining yourself is so important.

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Posted 10 June 2015 at 13:26

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