Very interesting idea, although I think that I want to stick with actual creatures. Maybe if I go back to using Snaps I will play it though
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Thanks! I'm currently working on the list... its not perfect yet, but getting there. Any suggestions?
Ok, the first thing I would say is your deck is too big and has too many different cards. Think of it this way. right now you have roughly 55 non-land cards, most of them different. What are the best 9 of those? Begin with 4 of each of those, and then start adding a few other supplemental cards. Why play anything but the very best cards available? Second, what is your game plan? Massive creature swarm is a poor fit for your colors, as BUW (also known as esper) is much better fitted to a control strategy than an aggro one. Thirdly, I would like to introduce you to a site known as MTGSalvation.com. Its a wonderful site where you can learn a ton about the game.
Martyr of Sands is like the Seer but better
Think of it as a finisher card. It has no mana cost, so it could easily be your 3rd or even 4th spell of the turn
I was thinking about it and had it in my sb for a while, but I'm currently trying the Titan over him. I don't really need that much additional mass removal, as I already have my 4x Slagstorm
Shrine would fit the theme perfectly. I might go down to only 16 or 18 lands
It's a pretty interesting idea, but I wonder if losing Township and Garruk is worth it for the meager offerings black has... Maybe Liliana could work here? It would be an interesting idea. And I would definitely throw Phyrexian Crusader on the sb. Have you considered Master's Call?
I would try out some of the Soul Sisters... Soul Warden and Soul's Attendant. Maybe also Serra Avenger as an alt win con?
I see your point, but you basically do nothing to protect yourself turns 1-4. What if you were to trade some of your higher costing cards for cheap counterspells or anti creature cards? Basically I see this deck running similarly to http://www.mtgvault.com/ViewDeck.aspx?DeckID=167943
Pretty cool, but it looks REALLY REALLY slow. Why not add some counterspells?
To be honest, this deck is waaaay too slow. Its cute, but you will never *ever* resolve Titan or Avenger. Aggro decks will have you pretty much dead by that time, and control decks will have a hand full of counterspells. You must play some form of protection... Thoughtseize is the best. I would take out Harrow as if it is countered you are down a land. Wasteland is an obvious addition, and I would personally add a W splash to the deck. This gives you access to Swords to Plowshares, Knight of the Reliquary, and Enlightened Tutor.
Thanks for the advice! I am considering Brimstone Volley, but not over Beast Within. I feel that card is crucial as it allows us to remove non-creature permanents and creatures larger than x/3. I'm moving Arc Trail to the sb again, and redoing my burn package. I think Shrines might give us some good reach as well.
Made some major SB changes, Koth comes in vs control, slagstorm vs Tokens, and Melira vs Infect. Arc Train main is more versatile than Incinerate is, and there are a lot of x/1 or x/2 creatures to kill.
I rather like diergraf, as I find that the extra point of power, and the fact that Rakish is on a body makes it more worth it IMO
hmm.. futher testing has shown you right :D
I had them but I decided I didn't really care about early aggro... I mean, why should I? It sounds strange, but.... I don't.
Oh definitely. Wolf Run Ramp is generally considered to be one of the top decks right now.
I am actually leaning the other direction... Both Hero and Splicer are game-winning cards. Doomed Traveler is actually a lot weaker, especially since you do not get the token until it dies.
I've been really busy recently... Ill try to post decks every few days though :) keep checking back!
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