Its looking pretty sweet. I would love to play against it with my Arcum deck
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Thanks! That is a good idea, Ponder is definitely better than Preordain. I'll make that change
Huh. That was me being stupid and forgetting overgrown battlement and wall of roots were in here xD
I considered Earthquake, but ended up choosing Fallout mainly because of how hard it hits Fae. It is usually a board-wipe vs them. I made this deck a while ago though, and changes in the meta might make Earthquake better right now
I've been good mate :) Rather busy, with school and crap. I'm thinking you really don't have enough U cards for Force, you want 14-19.
He is ok, not great though. He is a little slow obviously, but if I can ramp to him through the Stax effects that's game. As a general, he just kicks ass in a Stax deck. The cast-from-gy really is as insane as it seems. Note that this is through the eyes of a Stax deck. If you build a gy recursion deck around him, that would likely kick ass
Sure, it's amazing for the splashability... But I'm already running black! GftT handles everything Dismember does, plus more!
How is dismember better than gftT?
Wow. That's a long post :P This is kind of my 'Get back into T2 deck' Thanks for all the tips
Yor right of course. Added him
I dunno how good he is really... I mean, the deck is geared towards forest ramp and Dungrove Elder beatdown
Hmmm.... I'm not sure...
Rainbow lands such as City of Brass would be helpful here :)
Speaking as a math major, I decided to sit down and run the numbers. On average you are trading 3 life for one card across a little over 7 turns. Note that 7 is the median number of turns before you 'gain' a card. You are as likely to gain it on turn 6 as on turn 8. These numbers are on the draw, so if you're on the play you got to add one. Basically, it doesn't make sense in any aggro deck. If you reach turn 7-8, your in trouble
Lolz. That's cool
It seems weird you mention not using Welder... No aggro deck uses welder! The big three in Gobbos are Lackey, Pile Driver, and Matron IMO. I would ditch the fetchlands.., no reason for them. Gempalm Incinerator is pretty sweet. I think you should reconsider Grenade... You would save it until it's lethal, not use it right away! I have found Grenade often let's you win a turn earlier than you would have otherwise
*sigh* deckthinning is a myth. If you do the math it is not worth it. Also, Glint Hawk Idol and Glint Hawk serve very different rolls. I see no problem with the idol, its a great card
I would add Ponder and Mana Leak for some control elements. Also, I would change out some lands for more duels, manlands, and Tectonic Edge
Destiny just seems very slow here... What is it's purpose?
Green Sun's Zenith? mirran Crusader?
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