RaiderKrom

155 Decks, 173 Comments, 26 Reputation

See, this deck was sorta made with Free for alls in mind :) In a 1v1 you will 8/10 times not be able to set things up in time but if FFA once you have your enchantments out, everyone loses at the same time :)

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Posted 17 October 2012 at 07:25 in reply to #296471 on Death By Draw

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Simple, inexpensive, sleek and probably pretty effective :) I love it!

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Posted 13 October 2012 at 21:27 as a comment on Flailing is fun :)

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You need Syncopates... preferably 4 of em'..

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Posted 13 October 2012 at 21:25 as a comment on Bolas M13 standard

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You need Burn at the stake, Goblin War Strike and Dogpile.

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Posted 13 October 2012 at 21:24 as a comment on Krenko Elder Dragon Highlander

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Hmm... Pretty cool but it doesn't look quite as fast as zombies or humans so I'd add forbidden alchemy or tome scours to max the Runechanters Pikes Asap... Also fog because why the heck not :)

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Posted 13 October 2012 at 21:22 as a comment on Blue green delver

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Makes sense... Throwing in a Stormtide Levi :D

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Posted 12 October 2012 at 19:42 in reply to #296106 on DEFEND!

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I would put in howling mine but winds of change is not something I wanna do since it's pricier than I'd like to make the deck... at least for what it does its not worth it.. Reforge the soul works in that scenario.

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Posted 12 October 2012 at 19:13 in reply to #295671 on Death By Draw

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I'd add Warren Instigators if you can't find lackeys.. them along with tunnelers and ringleaders and recruiters make the deck win :)

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Posted 12 October 2012 at 18:29 as a comment on Legacy Goblins !

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Yes, but you don't really need as much mana fixing when your running only 2 colors and the speed is more important here that's why I didn't use them..

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Posted 11 October 2012 at 17:56 in reply to #295631 on Budget Golgari

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Well, first off: welcome to burn :) What you have here is decent but it could use a few improvements since it doesn't scale into late game very well. The fix is pretty much shrine of Burning rage along with a few more aggressive low drops.. I'd recommend Hellriders. They still go for a fair bit now but if you want other inexpensive solutions, you can try kiln fiends, Chandra's Spitfires, Chandra's Phoenixes and/or Moltensteel Dragons (basically something that dish out either fast damage at 2 mana or in the 3-4 mana slot). I only started playing towards the end of Zendikar Block so my knowledge of legacy cards is quite limited but that's my advice on the matter.. Also, it may be a good idea to reduce the lands to 20 since you don't need as many as other decks and maybe run some form of mana ramp like pyretic ritual instead of what you have now. Gl!

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Posted 11 October 2012 at 17:07 as a comment on first burn deck

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*blasphemous acts*

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Posted 06 September 2012 at 23:14 in reply to #287974 on Stuffy Doll

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Add Blasphemouos Acts ;)

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Posted 06 September 2012 at 23:13 as a comment on Stuffy Doll

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Since you're going mono-black, I'd recommend Phyrexian Obliterators and Lashwrithes. They're expensive but pretty good in this setup. I wouldn't recommend the Gravecrawlers since this isnt a zombie deck. I'd say you're better off with duty bound dead or typhoid rats since they're deterrents and can let you defend in case you don't have good draws or just start pinging early.

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Posted 06 September 2012 at 23:11 as a comment on Black Artifact

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Cool.. I'd still add Burn at the stake since you basically need 6 goblins (or less) in play to win with it and thats easy with krenko..

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Posted 06 September 2012 at 22:53 in reply to #287962 on Goblin's Hell

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Hmm.. This is an interesting mix of things. I think the only real thing you can improve on is consistency since you have a few odd one offs and in most deckbuilding, one offs aren't really useful unless you can reliably fetch them. Consider some Triumph's of Cruelty and removing some of the one offs and making full sets. One way is to focus on early game with burn and stromkirks + removal leading into bigger vamps that can abuse Triumph of cruelty or focus on later with stuff like bloodlord and vamps entering big. I would also add another land. Plus another problem I see is that you need more removal to get those counters on your vamps and you basically don't have any so its sort of counter-intuitive.

Here's what specific changes I'd make to it:

-3 Blood Seekers (for what they do, you'd be better served running some removal)
-2 Deadly allure (you don't really want to focus on trading since that's not what this deck excels at)
-2 Vampiric Fury (see above comment)
-4 Adaptive Automatons (I know they seem like a fix for all tribal but your deck already has stuff that gets big on its own so you don't really need it)
-2 Duskhunter Bat (Interlopers are just a better fit)
-2 Bitterheart Witch (it's too expensive for something that doesnt really fit into the deck replace with diabolic tutors instead, theyre cheaper and more reliable)
-1 Fiend of the Shadows (There are simply better 5-drops in the deck already and the one off rule applies)
-2 Talons of Falkenrath (Firebreathing's not really necessary here.. you could do it but there are better things to add in)
-1 Falkenrath Marauders (by then your low drops like rakish heirs and curses should do the ramping for you)
-1 Sorin Markov (he's great in this deck but if he's just one of then you're better off with something else that increases consistency.. maybe add that one land instead of him.. Rule of thumb is 1/3 of a deck is land)

+? Rakish Heirs (again, they go well with interlopers and function like an extra 4 curses of stalked prey)
+2 Curse of stalked Prey (To really abuse your flying vamps)
+3 Vampire interlopers (cheap drops that go well with the curse)
+1 Stromkirk Noble (to abuse that early game aggression that red does so well :)
+4 Stromkirk Captains (good solid lords to replace automatons)
+4 Flames of the Firebrand /Arc Trails (to abuse bloodlords)
+4 Doom Blade/Murder/Go for the Throat
+1 Bloodlord of Vaasgoth

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Posted 06 September 2012 at 22:20 as a comment on vamp overrun

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I would add temple bells or howling mines since they work well with underworld dreams.. If your facing control decks, you can make them discard by having over 7 cards in hand even without dreams and take damage from the megrims/caresses.... basically it punishes their hand size and rewards yours since you get your removal more readily.

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Posted 06 September 2012 at 21:56 as a comment on Rakdos Returns!!!

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I would add fervors.. its important for Krenko to activate his ability the turn he enters since its easy for someone to destroy him as soon as he enters. Fervor's actually the best replacement for Goblin Chieftains since they aren't in standard anymore and they're important for the haste (plus they fit the 3 mana slot perfectly). I would also consider Dangerous Wager since the low costs means that you'll be Topdecking more often than not and that's better than looting since on an empty hand, it give you card advantage... Also consider Goblin battle jesters since they let you get your damage in more efficiently than the burn your running now. Perhaps remove the Chandra's fury since its too costly and perhaps consider burn at the stake for a high-end win condition since the current goblin meta involves massive numbers instead of ramping their power... They're fairly inexpensive since they're pretty niche for these kinds of decks. You may also try Caged Sun (even though its going to revolve out soon). Been playing goblins for two years now and they're tremendously fun for me so good luck on the deck :)

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Posted 06 September 2012 at 21:52 as a comment on Goblin's Hell

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I'd do this vastly differently.. I'd throw in planeswalkers+green mana ramp (reliable landsearching stuff, none of that Birds of paradise sillyness, more like rampants and explores) and run multiple copies of doubling season and copy enchantment. That way, they all come in with quadruple counters on them and use ults as soon as they enter :) Also, run basic forests and rest all vivid lands since they double counters with doubling season too... Gl :)

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Posted 30 April 2012 at 04:21 as a comment on Mighty Planeswalkin' Rangers

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Nice deck :) Nicer title XD

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Posted 26 April 2012 at 15:19 as a comment on katmandude

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The deck isn't defensive enough to work.. also: tragic slip, wring flesh and dismember (all commonly used cards) destroy your darksteel myr... Your best bet is to run something like a grixis control deck with curses thrown in. Also, you cannot possibly make this work with that many 5 mana cards.

I'd recommend the following:
4x Bitterheart Witches
4x Curse of Pierced Heart
4x Vapor Snag
4x Mana Leak
3x Arc Trail
3x ponder
2x Gorehorn minotaurs
3x Curse of Bloodletting
3x Brimstone Volley
4x Fume spitter
4x Doom Blade

Mostly since its cheap, effective and you don't really need that many curses to kill a person with 20 life... you're not winning on exiling anything and you have no plains either.. A powered brimstone volley will deal 10 damage to someone once curse of bloodletting's out and the pierced heart does 2 damage then...

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Posted 11 April 2012 at 08:20 as a comment on Curse fuck

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