Just a small point here: Cultivate isn't standard anymore in case that was what you were going for. Also, you may wanna consider adding in more mana ramp since you are never getting all of those off. Maybe something like Llanowars and Archdruids to get to vorinclex and then go from there to whatever else you need.
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I run something nearly identical. Here are a few suggestions: 1) Accorder's shields are too slow. Replace with panic spellbombs. You can use the secondary ability even if you sac them to rebirth. 2) Arsonists are a bad choice in the one-drop department. Replace with something more useful like spikeshot elders. 3) You don't need the flings and the 3 automatons (at least not 3 of them..). Replace with signal pests. Much faster and more useful for battlecry or wardrivers since they also have battlecry and are 2/2's. I personally run 2 automatons and they're almost always enough. 4) I haven't pulled any increasing vengeances but they seem like a good choice so I'd playtest a bit. 5) The land craziness is completely unnecessary. Run 20 mountains and save yourself some time and money. It might seem like a good idea but your better off pumping mana into spikeshots for removal. If you really want to splash go for Dragonskull summits and throw in a copy or two of gravepurge or just throw in 2 or so buried ruins to retrieve what you sac to rebirth. 6) Lastly, invest in a single biggie or two. I would say depending on what you're up against an inferno titan, Balefire Dragon, Moonveil Dragon, Urabrask the Hidden or Chancellor of the Forge could be of great use. Conceptually, you need to understand that if you have enough mana in the right combination to use that wolf's run, you've already lost (all your creatures are 3 mana or less and buffing them one at a time doesn't do a damn thing for you). Goblin decks are fast aggressive decks that need to get the opponent down to 10 or 15 asap and then use Brimstones and grenades to win.
I would also add the following scry cards since they'd probably help: serum visions mystic speculation eye of the watcher Judge unworthy crystal ball
I'd add a Thalia from Dark ascension and maybe throw in an elixir of immortality... That apart It seems that you may need some more lands that dont enter tapped since that isnt doing you any favors and you can't count on the amulet of vigor. I would suggest: Hallowed fountains Moorland Haunts Mystic gate More islands/plains Overall, its nice to have multiple win conditions but perhaps you need to settle on more focused tactics since you really have no way to really predict draws short of truly abusing cards like ponders and preordains and scrying... Hopefully, you've seen my last reply on my deck and understand that I could easily be wrong but its just one opinion..
Good catch on the ponders :) I added in a jace's archivist instead of the snapcaster though... I figure that and archivist is more offensive in that it forces the opponent to mill. It's worse in EDH since theres only one of each card... Frankly I've only really played one game of EDH and since I did it with cards that I own it was miserably bad. These decks are mostly theoretical in nature and I wouldn't be the best person to advise you since I've only been playing a year and a half and I have no clue what the old cards are like...
The problem is that some of those cards are out of my budget or reach.. I'll switch two blasts for trails but frankly the blasts are worth more since they're instants. I do need to replace the waifs for the phoenixes though....
Well, four of them are like $3 on ebay including shipping... Honor of the pure is definitely costlier ($8ish including shipping) so I'm sideboarding those instead....
Well, Panic spellbomb for cheap unblockability and draw. Mental Misstep for the turn 1 reckless waif transformation and/or countering spot removal like wring fleshes, unsummons, etc.. Grand architect for the +1/+1 bonus when needed. The architects and spellbombs are probably overdoing it but its one way to go.. I might swap out the architects for moltensteel dragons.
The curiosity is mostly to combo with the skirges or the tormented souls early to get that slight draw advantage. Turn 2 tormented soul + curiosity is a useful combo to have. I see what your saying since its pretty situational that it would work well but its what seems to work for me..
You're missing a puresteel paladin and Stoneforge mystics. Also some Quest for holy relics.
Actually that really does.. I'm new to EDH so strategies like that help. Thanks :)
Very good idea! Thanks :)
Check out my other deck :) That one works like magic...
Nah any feedback is welcome :) This is one my few serious attempts at infect but I wanted to try something new here. This was also an attempt at abusing parallel lives so it came off as something more than a pure infect deck but your ideas better.
Ty for the correction XD I think the Victory's heralds are the way to go but I was mostly concerned about not having enough on hand to play since this deck excels early on. The green black variant (or rather the original) works really well. I think I will keep the razors since the myr are basically a free shock and they're really useful especially if they're retrievable.
I'd say perhaps that you could replace two moans for a zombie infestation and consider an elixir of immortality.
I'd say that you could rework the deck so that it worked even without Honor of the pure in there then it would be more effective. Also, consider what combos work with heartless.. there's a whole world of cards that have synergy with it. Check out this deck and see if it helps: http://www.mtgvault.com/ViewDeck.aspx?DeckID=269025
Suggestion: Elvish Harbinger :) Also, Quicksilver amulet if you need more ways to do this.. (I see that you're kinda going for formerly standard but if you want to go all out they might do the job)
And yes, I am sort of a new player :)
Belay the bit about goblin grenade being a bad idea, I forgot about the Rebirths in there. I do think that your draws cannot guarantee combos like Artifacts and Rebirth since they both synergize only with each other and that the black vise is either needed or can be replaced with something like an ornithopter for a slightly more defensive approach (or memnites for an offensive one). I know this since my usual decks are goblins or red burn decks and it is usually not enough to have 8 artifacts for rebirth since you can use the artifacts for themselves as well. My usual combination for rebirth is either T1 memnite into rebirth or T1 Panic Spellbomb T2 Rebirth + {r} for a card draw. Failing that, Signal pests are included as well.
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