Funny combo: +1 Player?

by Ratoly on 21 September 2009

Main Deck (3 cards)

Creatures (1)

Sorceries (1)


Instants (1)

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Deck Description

Play the Floral Spuzzem, swing with it while R&D's Secret Lair, due to the meaning of it's text (IT makes the decision), you target it with Quickened Time Warp, giving the new player a turn. Game over due to stalling.

R&D's Secret Lair
Legendary Land ----[R]
Play cards as written, ignore all errata.
T: Add 1 to your mana pool.

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

03001

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Funny combo: +1 Player?

y do u need time walk, the spuzzman can never make a decision because has no mind of its own, u would have just put a stop to the game right then and there

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Posted 21 September 2009 at 18:05

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Exactly. But until it has it's own turn, it can't be called on stalling. This way, it gets DQed, and not me.

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Posted 21 September 2009 at 18:09

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nice

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Posted 21 September 2009 at 18:26

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I made a mistake, Time Walk doesn't give the Spuzzem another turn, so I switched it to Time Warp, which does. Thanks for not thumbing it down guys!

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Posted 21 September 2009 at 18:56

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Freakin' A man... What if you also played a spell to take control of target player's turn? Would space collapse?

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Posted 21 September 2009 at 19:03

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Haha! I think so...(insert emoticon)

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Posted 21 September 2009 at 19:04

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