Mad?

by RAWiswwe on 03 October 2013

Main Deck (60 cards)

Sideboard (2 cards)

Instants (2)

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Deck Tags

  • Mill
  • Modern
  • Creatureless
  • Fast

Deck at a Glance

Social Stats

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This deck has been viewed 850 times.

Mana Curve

Mana Symbol Occurrence

0302640

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mad?

Welcome to the wonderfull world of mill:

Here's my general advice.

Don't play counterspells unless they mill, (or unless they are remand and you also play surgical extraction/extirpate).

Jace is too slow, use ashiok from the theros expansion instead.

Echoing mage costs you a card, 2 turns and 5 mana to copy a mill-card. It's simpler to just let echoing mage "be" a millcard. Replace them.

You are probably miss-interpretating bitter ordeal. It's not storm, it's GRAVE-STORM. You need a way to get permanents into the grave. Replace it with 3 extirpate instead.

I specialise in creatureless mill, and have a nice deck for you to study:

Here's my newest modern mill-deck. It kills at turn 4 or 5 most of the time unless interupted in some way.

I've won against 3 out of 6 opponents in the two latest modern tournaments I've been in, and this sort of mill normally nets me a minimum of 2 victories at every tournaments, though 3 victories twice indicates that the deck is close to being good.

Also I'm a lousy player so a skilled one should get 4 wins with my deck instead of 3, and I know this for certain as I made a really bad mistake costing me a game I should have otherwise won...

http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/

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Posted 14 October 2013 at 10:29

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Thanks for the help i'll take a look at your deck and try to improve my own

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Posted 14 October 2013 at 20:51

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P.S. whenever I play blue I always have some form of counterspell seeing as that is the big thing blue does

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Posted 15 October 2013 at 01:50

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Counterspells in mill is usually a paradox. You want to mill a deck as fast as possible to disrupt it the best, so having as many millcards as possible is the best option. If you add counters to stall an opponents strategy you stall your milling too as a consequence of having less mill. The more counters you involve, the more you stall your mill and the more counterspells you will need to compensate for that loss. The only exceptions to that paradox are counterspells that somehow add to the mill. Remand does that by letting you know what they have in hand so you can respond with surgical extraction or extirpate before they play the spell again.

If you play legacy I can recommend jester's scepter.

Or you can try discard as it lets you see and manipulate the future in a better way than counterspells, discard works better for mill than counterspells does, and it usually demands less cards to be efficient.

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Posted 15 October 2013 at 09:44

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Wow you do make a great point so instead of the counter spells I had I put in Remand ( thank you by the way its a great card) and mixed that in with Brain Pry. This not only allows removal of a card but it also allows me a look at his hand.

P.S. you really are being extremely helpful and I do appreciate it.

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Posted 16 October 2013 at 01:26

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No problem, and if you click on my name you can go through my mill archive which is full of explanations on why I add/remove cards. Look at them chronologically if possible.

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Posted 16 October 2013 at 11:49

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Wow I just looked at your profile and I am amazed next time I do retuning to this deck I'll definitely look through your decks

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Posted 17 October 2013 at 05:28

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That's fun, your the second to say that this week :D

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Posted 17 October 2013 at 10:04

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Oh wow really that's funny lol

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Posted 18 October 2013 at 02:37

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