Rentaromon

47 Decks, 114 Comments, 1 Reputation

a single card win condition is a deadly idea, if you get it early you win, if for some reason it takes a wile to get it out your in trouble.

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Posted 20 November 2010 at 14:59 as a comment on Black/White Control

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just hope the opponent doesnt have any destroy all artifacts cards....

i like it, uses a bit to many of the best cards for my likeing but it is good.

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Posted 20 November 2010 at 14:54 as a comment on Zurg Rush!!! Er, Myr Rush!!!

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hay thats only 40 cards, o its not a full deck, carry on.

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Posted 20 November 2010 at 14:52 as a comment on Myr Madness

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aside from the obvious power artifact cards nothing to amazing. haveing 12 cards that can not produce mana the first turn for no reason seems like a mistake.

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Posted 20 November 2010 at 14:51 as a comment on Infectious Armory

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o i missed that.

thx, it is a fun looking deck, but i cant be shure cuz i only got the cards on this site.

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Posted 15 October 2010 at 22:45 in reply to #93055 on Feather Party!!!

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1 of each of megrim wheel/deal and curess and you win just like that, wow.

the only problem i can see is if its a real fast deck with life gain, and then its a bad dash race.

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Posted 15 September 2010 at 13:57 as a comment on Liliana's wtfboom mk.II

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thx for the input, i like the white knight, works better than rift knight. and looks cooler =)

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Posted 15 September 2010 at 13:45 in reply to #87324 on Perfect Balance

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i can see how avatar can be played but i still question it. as for the lands, 15 rare lands that cant do there job, they only come in untapped if you got a forest or plains, you have none. plus you can only have 4 in a deck.

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Posted 15 September 2010 at 13:38 as a comment on oldschool w/g

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merfolk.....bahh. its ok i guess, but i think the cards themselfs are a bit to powerfull, that means less of a challenge!

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Posted 07 September 2010 at 12:11 as a comment on Strike from Below

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an ok zombie deck with a interesting splash of white.

a bit to many overused cards in my opinion. but still not something you see every other deck so its ok.

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Posted 07 September 2010 at 12:10 as a comment on I MAED A D3CK W1TH ZOMBIES 1N IT!!!1

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color change is only 2 colors. so i think its best to use just thows 2 colors....

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Posted 09 August 2010 at 14:40 as a comment on All your land are belong to me

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meh a spamm blue deck. just get as many different mer folks out and it gets crazy!

i have not seen many mer decks so i guess its ok.

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Posted 09 August 2010 at 14:38 as a comment on Fishy Business

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interesting....but with only one creature i question its chances. look at the 3 color creatures, especially the 2 and 3 drops, they would realy help out.

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Posted 09 August 2010 at 14:34 as a comment on Wrath of the Dragon

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so a flat ally 1/1 buff deck with a fiew spells to help out, nothing amazing.

show me the unique and new! think outside the box, then think outside that!

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Posted 09 August 2010 at 14:31 as a comment on Ravaging Wanderers

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so the hole idea is gain life with the best life gain cards. that leaves you very vulnerable to a beat your ass deck or a mill deck, plus it only has 4 counter cards.

buff up aOrk!!!!!

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Posted 09 August 2010 at 14:28 as a comment on Life Cycle

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i must say i ahve yet to see many good black eldrazi decks. but this finds a great use for thows tokens.

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Posted 16 July 2010 at 16:36 as a comment on Stealing your stuff

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since u got no tokens in this deck get rid of hand of emrakul. its just not cost effective without them.

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Posted 22 June 2010 at 17:35 as a comment on Eldrazi's Boon

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to many cards. try to have between 60-65. also its better to have copys of the very best cards instead of just haveing lots of different cards.

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Posted 22 June 2010 at 17:30 as a comment on White and green powahhh XDD

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skyshoud is a better choice ill change that.

realm razer looks like a good idea to but i dont like to have to many 6 or more drops.

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Posted 10 June 2010 at 17:05 as a comment on No lands at all.

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no to darksteel, no to lattice no to golem take out hand of emracu. replace with some colorless defenders, you wont be able to get them out in 1 turn so haveing some 1 or 2 drop throw aways would help greatly.

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Posted 08 June 2010 at 08:53 as a comment on Eldrazi Cloners

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