Ion Storm in the Paradox Haze

by RosVerde on 01 December 2013

Main Deck (60 cards)

Enchantments (5)


Land (23)

Sideboard (0 cards)

No sideboard found.

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Deck Tags

  • Modern
  • Budget
  • Flavor
  • Casual

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,038 times.

Mana Curve

Mana Symbol Occurrence

016060

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ion Storm in the Paradox Haze

My deck show you how win! Your ratchet bomb no beat my deck, yes. http://www.mtgvault.com/alackofreason/decks/throwup-deck/

0
Posted 01 December 2013 at 17:47

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You sir... beat me hands down... and head down...

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Posted 02 December 2013 at 15:20

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Some suggestions, based on two of my decks:
G/R undying storm http://www.mtgvault.com/muktol/decks/gr-undying-storm/
monoU counter transfer http://www.mtgvault.com/muktol/decks/monou-counter-transfer/

I use Ion Storm with G and R undying creatures, which helps to protect me and do some damage to my opponent. You could take a look at some 'modular' creatures (e.g. Arcbound Worker) which would help you to store and move counters from creature to creature if it dies.
"Sylvok Lifestaff" ({1}; {1} to equip, creature gets +1/+0, when the creature dies, you get +3 life) works like a charm here and the combination from "Trading Post" ({4}; {1} {Tap}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. {1} {Tap}, Sacrifice an artifact: Draw a card) and "Mycosynth Wellspring" ({2}; When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library)/ "Ichor Wellspring" ({2}; When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.) gives me some carddraw and ramp.
In my counter transfer deck I use "Chronozoa" ({3}{U}; 3/3; flying; vanishing 3; when Chronozoa is put into a graveyard from play, if it had no time counters on it, put two tokens into play that are copies of it) as 'storage' and "Power Conduit" ({2}; {Tap}, remove a counter from a permanent you control: Choose one — Put a charge counter on target artifact; or put a +1/+1 counter on target creature) to transfer counters onto other artifacts. Here "Thoughtcast" ({4}{U}; affinity for artifacts; Draw two cards.) gives me the carddraw I need

I would remove "Chimeric Mass" as this comes rather late with cc5, and you will get +2 life/ turn maximum, if you don't transfer counters from elswhere onto this artifact. If you want to have another counter-'safe' or something to generate you life, you could use "Golden Urn" ({1}; at the beginning of your upkeep, you may put a charge counter on Golden Urn. {Tap}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn)
Sideboard "Ratchet Bomb" as you normaly won't need it every match.

I hope I was able to give you some ideas and help you a little bit
Greetings
Muktol

1
Posted 02 December 2013 at 09:36

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What a lovely effort :)

I appreciate your help, the function of Ion Storm in combo with Undying is like reusing limited immortality and scaring the crap out of your opponent when they wanna board sweep haha!

Your machinery-inclined ideas are appealing! Power Conduit, I have some doubts about that card, because I might not tend to build up my creatures and I'd prefer have upkeep build ups than to play with flexibility. I suppose my drawback would be 'straight line progression, no alternatives in face of danger'

I will make chagnes to the Chimeric Mass
For Golden Urn... again I have doubts because that thing is a one time use :(
Maybe another goblet :D

1
Posted 03 December 2013 at 04:14

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