Infinite Allies

by RunningPigeon on 29 July 2015

Main Deck (60 cards)

Sideboard (3 cards)

Creatures (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I was looking back through some decks in the vault; in particular an Ally deck and spotted Turntimber Ranger and got thinking whether it'd work with Xenograft if you choose Ally with it and I'm pretty sure it does unless someone can correct me?

Ok for those who don't understand the idea here it works like this:

1. Put down Xenograft naming Ally.
2. Play Turntimber Ranger.
3. Turntimber Ranger triggers putting down a 2/2 Wolf Ally.
4. The 2/2 Wolf triggers the Turntimber Ranger again generating another Wolf Ally.
5. Now you have infinite Wolf Allies!

How to Play

Well now you have your infinite wolves you'll have to figure out what to do with them, have the Viscera Seer gut them so the Blood Artist can paint a pretty picture; or you can have the Sea Gate Loremaster hand them off to the Laboratory Maniac help speed up whatever he's researching.

Geez; experimental test subject animal or the butcher's slab this not a nice deck for the wolves.

Deck Tags

  • Infinite Combo
  • Life Drain
  • Laboratory Maniac

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,596 times.

Mana Curve

Mana Symbol Occurrence

0817018

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infinite Allies

Your combo does work, but it's technically not infinite as you need to choose where to stop.

Now, about the deck itself. There's a way to illuminate eliminate the need for blu blue all together by replacing Xenograft with Conspiracy. Even if you don't make the change of dropping blue, I still highly suggest taking the enchantment up to at least 3x as it's VERY important to the combo.

Dropping blue will open up space. An ally that I suggest can fill a spot is Hagra Diabolist. It'll allow you to win the turn you combo off.

0
Posted 29 July 2015 at 14:33

Permalink

I agree with Dedwards on the dropping blue for conspiracy; i would also say that putting in more allies would be useful because it is an ally deck. You can keep the artists and seers if you want to but id trade out Elvish mystic, orochi leafcaller, and Labratory maniac for more allies, oh and put 4 Conspiracy in that way you have a much better chance of drawing it.

0
Posted 20 August 2015 at 01:48

Permalink

Not sure if I'd drop Elvish Mystic, it is mana ramp. Only time I'd drop it is to replace it with Birds of Paradise. The mana ramp these mana dorks provide is very important. Dropping down to 2 colours does eliminate the need for mana fixing from the Leafcaller, so there I agree.

0
Posted 20 August 2015 at 03:57

Permalink

I do agree with the Birds of Paradise, I haven't tested this deck but no matter what is taken out it needs a few more allies. I also have a black green allies deck with that combo. The Birds of Paradise was a nice touch.

0
Posted 20 August 2015 at 20:27

Permalink