Salient

130 Decks, 243 Comments, 19 Reputation

Yeah, 4 million is about 2^22, so twenty-two successful triggers of Celestial Mantle would take someone from practically no life to 4 million.

"Double X" repeated just ten times means "multiply X by 1,024." Exponentials grow crazy fast.

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Posted 09 March 2011 at 20:36 in reply to #139381 on Life Eternal

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Oblivion Ring > Arrest > Pacifism

Oblivion Ring can target any permanent and remove it from the game. If the Ring gets destroyed they get their permanent back and can use it again, but that's also true of Arrest and Pacifism.

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Posted 09 March 2011 at 20:32 in reply to #138379 on Life Eternal

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Naw, Storm Crow just flies over most red creatures ;-)

[p.s. this deck is a joke deck, and my comment is a joke comment]

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Posted 09 March 2011 at 20:29 in reply to #139841 on UNBEATABLE DECK

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I dunno man. That would mess with the Island, Island, Storm Crow two-turn combo that makes this deck work.

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Posted 09 March 2011 at 20:27 in reply to #139773 on UNBEATABLE DECK

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It removes the 'banding' ability from a creature. Banding is an old creature ability, as old as flying, that lets multiple creatures attack as a group, acting together like one creature with combined power (so that a defender's creature has to either block all the banded creatures or block none of them). It has a complicated effect on how damage is assigned.

Like plainswalk, banding is not a very good ability. But if someone ever makes a br0ken banding deck, I guess you could use Shelkin Brownie against them.

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Posted 09 March 2011 at 15:24 in reply to #139622 on UNBEATABLE DECK

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This is hilarious. Nice.

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Posted 09 March 2011 at 15:20 as a comment on Channelicious

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Yeah, the bonus land-play cards are almost exclusively green (Azusa Lost but Seeking, Exploration, Manabond, Fastbond from the good old days, Oracle of Mul Daya, Rites of Flourishing, etc). The only non-green land-play card I can think of is Storm Cauldron, a five-mana artifact that returns lands to their owners' hands. You might have to just live with one land per turn, there's no way around it. The expensive old card Mox Diamond can turn any land in your hand into a way to get one mana of any color, but it's really not useful for this deck.

The somewhat-good tri-color lands came out in the Alara block. You could try Crumbling Necropolis and Grixis Panorama, or maybe Rupture Spire. Among older (and better but rarer) lands, you might want to consider Gemstone Mine, City of Brass, Tendo Ice Bridge, and maybe even Reflecting Pool or Exotic Orchard. I've also seen people use Unstable Frontier for a $0.25 mana fixing card.

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Posted 08 March 2011 at 21:57 in reply to #126685 on Draw Deck

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To be serious for a moment, the joke about Storm Crow really isn't that it's the worst card ever. It's the most *mediocre* card ever. And you'd be hard-pressed to come up with a deck more mediocre than this one. :)

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Posted 08 March 2011 at 19:59 in reply to #139431 on UNBEATABLE DECK

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...Dovescape is the only kill more humiliating than Sadistic Sacrament. Brings back memories, some fond, some unwelcome.

In what was possibly the most epic Magic game of my life, I was playing Lands against a goofy janky Enchantress deck that dropped a Dovescape on me, prohibiting my Life from the Loam recursion (their semi-combo was Dovescape + Argothian Enchantress for super card advantage). I nearly died because I couldn't keep up with their "play an enchantment, get doves, draw" package, until I topdecked a *** Wispmare ***, wiped Dovescape with it, Loamed for Academy Ruins + Barbarian Ring + Tranquil Thicket, played and used Academy Ruins to swing the Ensnaring Bridge onto my library, cycled Thicket to draw the Bridge, played it, and emptied my hand to Manabond. They couldn't draw Replenish in time to save themselves from death by repeat Barbarian Ring bombs. It was probably the craziest game I've ever played, even including casual games with decks designed to be funny/crazy.

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Posted 08 March 2011 at 19:57 as a comment on Dovescape

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Pleasantly surprised to see Enclave Cryptologist find a home. It's got neat artwork, but seems inferior to Merfolk Looter.

I'm curious, how often do you level it up to maximum? Seems prohibitively expensive.

I'm assuming Sword of F&F is protection from all the nice creature removal that Black's gotten lately, is that correct?

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Posted 08 March 2011 at 19:44 as a comment on Merfolks in Standard (again)

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Congratulations, Anonymoose, at successfully reverse-trolling Steve.

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Posted 08 March 2011 at 19:21 in reply to #138023 on UNBEATABLE DECK

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"There's a reason a group of crows is called a murder."

I was thinking that my Righteous Avengers-Scornful Egotist combo deck would pwn this, but then I realized I'd get wiped by the Great Wall - Break Open lockdown (the way this deck manipulates the stack under M10 rules is intense).

Guess this deck is airtight. But how does it fare against that five-color Zodiac Vizzerdrix deck that's been sweeping up the Internationals?

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Posted 08 March 2011 at 19:19 as a comment on UNBEATABLE DECK

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BBR,

Take out the Spellbooks and Zuran Orbs and the Storm Entitys and all the red mana producing cards; replace with blue draw and/or hand fixing (note: for a cheap card to include you might consider a single Jace Beleren). You don't really need red mana. Correction, you really really don't need red mana. :P

You *do* badly need a couple Mox Diamond to take advantage of all that land and/or a couple Mox Opal to take advantage of all those freebie artifact creatures. But yeah, I know, expensive. Consider running basic lands and a couple of those Outpost cards instead. When you're black/blue only some basic lands might be more appealing anyhow.

This deck will be slower than most ANT, and that's ok. You will stall for a few turns with Shield Sphere or some crap. Then you will go off.

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Posted 02 March 2011 at 18:23 as a comment on Tendrils of Nauseum (please help)

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This is (plus or minus a couple cards) the deck I play versus new Magic players' decks. It's fun and funny, and not too overpowered. It can sometimes beat one of those set-theme preconstructed decks that they sell to beginning players for $9.99.

Any ideas for what to add or take away? (The point of this deck is thematic fun, not power. But sometimes I stick my Black Lotus in to freak people out.)

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Posted 02 March 2011 at 18:15 as a comment on ...of DOOM

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Fun fun.

It wouldn't make the deck better, but you should include a Gideon Jura for thematic reasons. "Ok everybody, come give Grandpa Jura a hug!" :P

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Posted 02 March 2011 at 15:43 as a comment on Gimme a hug

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This deck is hilarious to play. It's mill without 90% of the usual mill cards, and turn for turn it out-mills the usual mill decks.

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Posted 01 March 2011 at 22:09 as a comment on Mill Bill, vol. 1

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I'm debating whether or not to remove the Solitary Confinement combo. I'm usually tutoring for something else. Problem is, it's very very good versus Zoo -- Solitary Confinement + Damping Matrix shuts them down completely.

If I remove Solitary Confinement, I might also remove some of the draw (Horizon Canopy, Tranquil Thicket). I could toss in a Pithing Needle instead.

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Posted 01 March 2011 at 22:08 as a comment on Spherical Coordinates: Dredge

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Well, I wouldn't mind some help with my new Legacy wonky deck, Spherical Coordinates. I've been fine-tuning it for a while now.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=154748

I think it's a keeper!

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Posted 01 March 2011 at 21:27 as a comment on !ATTENTIONEVERYONE!

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-4 Distortion Strike, -4 Ronin Club, +4 Ornithopter, +4 Flying Men.

Ronin Club just isn't that good. It's not even a poor man's Jitte. :P

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Posted 01 March 2011 at 21:26 in reply to #136535 on ninjas(HELP)

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I'd trade out Assassinate for a set of Go for the Throat. I know "Assassinate" sounds like a Ninja thing to do, but so does "go for the throat" -- it's what a ninja would do! Plus, Assassinate isn't that good.

Also, Flying Men is guaranteed to get your opponent to chuckle a bit. But when Flying Men becomes a Ninja...

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Posted 01 March 2011 at 21:24 as a comment on ninjas(HELP)

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