Super Speed Red Burn

by SausageWizard on 04 April 2017

Main Deck (47 cards)

Sideboard (8 cards)

Sorceries (2)

Instants (4)


Enchantments (2)

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Deck at a Glance

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This deck has been viewed 604 times.

Mana Curve

Mana Symbol Occurrence

000440

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Super Speed Red Burn

* Leyline should be in the sideboard (and Chain Lightning main!)

* Fork isn't needed here. With the exception of Thunderous Wrath Fork will just be another bolt here for about 3 damage, but at 2 mana and with a condition.

* Bomber Corps? Has no haste and you need two other guys (but half of yours die on their own) ... just for one additional damage? Then he does 2 per turn ... for a 2 mana guy? This should be Monastery Swiftspear!

* Red Sun's Zenith? It's an X-Spell! In a deck with just 14 lands!? Even if you had more lands, this wouldn't be "super fast", not even "fast" ... I mean you need to tap out on turn 4 (provided you even got 4 lands) just to do 3 damage ... Fireblast ist "super fast", Red Sun's Zenith is more of a card for control.

* Slith Firewalker isn't fast either. He needs time to grow, which you won't have. Compare to, say, Ash Zealot. If you play them on turn 2, Slith Firewalker needs 2 more turns just to get even!

* Stroke the Flames is horrible! If you tap a creature to pay for convoke, then that's a lot of damage it can't deal in combat, so what's the point?

* Quest for the Pure Flame is risky and not super fast either. It has, though, the potential to deal a lot of damage, but it pushes this deck in the realm of combo. However, if you keep it, I don't think you can afford to keep cards like Lightning Axe which can't hit opponnents. Then again, I think Litghtning Axe has to go anyway, you don't have carddraw to compensate for the discard and definately not the mana to pay 5 extra.

1
Posted 05 April 2017 at 18:20

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What good cards do you recommend I put in to replace the lost cards? Thank you so much for the feedback.

0
Posted 06 April 2017 at 20:31

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I made some suggestions, mainly Fireblast, Monastery Swiftspear and Ash Zealot. And the Thunderous Wraths are really good, so consider upping them to 4 copies. You may need to add 2 more Mountains to support the Fireblasts, though. Keep the Quests for now, it's hard to say how they will do after the changes, only playtest can tell. Another really quick burn spell is Goblin Grenade, it requires you to sac a goblin, though, and you only run 4, so that's not an option for the current setup.

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Posted 06 April 2017 at 21:52

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