smc1215

64 Decks, 832 Comments, 7 Reputation

Pulse... That is all...

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Posted 03 May 2010 at 14:05 as a comment on Fatetwin

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I'd rather see you run Iname death aspect with bidding or living death and finish with a WOG, Damnation or some sac engine.

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Posted 03 May 2010 at 13:53 as a comment on Zubera cycle

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I honestly don't need them. The paladins give lifelink and evangel gives prot. I swing unblockable and get TONS of life that way. Clerecs are nice, but I'd rather drop a beater turn 2 rather than a 1/1 that won't get any bigger.

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Posted 03 May 2010 at 13:27 as a comment on Mono White Allies

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This is why vamps runs deathmark in sideboard, white runs removal, and jund... well... jund is jund. If you can get your creatures to stick then it's all golden, the only problem is that they usually won't. You may think the monument will save you, but they still can be RFG, and/or in response to the monument, I kill all your creatures and your Nissas die right away every time so you don't have them. What do you do? You're against playing allies, Evangel comes out or they sideboard in Tuk Tuk. What do you do?
You should be thinking of responses to these, I get the windstorm, but keep in mind that vamps have tons of ways to shuffle or draw to get a land on top so they don't die. Needle doesn't work on triggered abilities so you're out of luck there, and naturalize and slime are only really good against the mirror.
I've played against decks like this before and they're good, but they don't win as often as I'd like.

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Posted 03 May 2010 at 11:59 as a comment on FNM: Elves, with ROE. Domination

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The problem with this deck is that if you add brainspoil, you could very well kill yourself with the ad nauseam. There is a reason only 3 of them are run even though it's the win condition. This deck is really risky to play. You'll kill yourself half the time (especially if you've taken damage), but win or lose it is very funny.
Maybe add shield sphere as an big blocker (it also costs 0).

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Posted 03 May 2010 at 11:44 as a comment on Ad Nauseam Storm

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Smokebraider is very good for accel, which you don't need too much for your creatures, but it will help you play your entire hand my turn 3 (at the latest) and will help you get your soulbrights off MUCH faster. I agree with whitey, Hostility would be hilarious in this deck as would Soulstoke.

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Posted 03 May 2010 at 11:26 as a comment on The Anvil of Fury

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Worship should be in here to reduce the risk of getting burned while still allowing you to stay at 1 life.

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Posted 03 May 2010 at 11:02 as a comment on Near-Death Experience

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Tendrils are side, if the games will actually last long enough where I would need the life gain (they usually don't), I just side them in.

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Posted 28 April 2010 at 08:39 as a comment on Standard Vampires

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Liliana is for nocturnus. She's not coming out, dispite your dislike of planeswalkers. She wins games.

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Posted 11 April 2010 at 10:59 as a comment on Standard Vampires

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Sorry, nevermind about the rit, I didn't see the Adnates.

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Posted 11 April 2010 at 10:24 as a comment on Recurring Demons

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Recurring nightmare... banned in a lot of places for a reason. If you're looking for a hilarious and insane combo with enduring renewal, that's the card.

I'd also add in accel. Dark ritual can be helpful. Orzhov signet isn't bad either. Just ways to get renewal faster. Also since your deck relies so heavily on it. I'd throw in search. Enlightened tutor, demonic tutor, diabolic tutor, vampiric tutor. There's a huge list to choose from.

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Posted 11 April 2010 at 10:22 as a comment on Recurring Demons

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When the ability goes on the stack, it can be copied, if it is copied, yes it has the original source, but if that source is bounced as the ability makes so, it can still have a copy of it go on the stack. By your logic the original ability shouldn't work since it is a cost to return it to your hand, not part of the resolved ability (this also makes your first statement completely wrong). I've had a problem with people like you in the past before. Ryuzaki, you are an offensive little prick who should be banned from this site, there are a lot of people out there who really take offense to what you said to me and honestly I'd love to hand you over to them, and Lemonzest, I respect your view on this but you're wrong. Sorry, you're wrong. Ask a judge how rings works. I did and I can bet that I've been playing this game longer than you have. Just shut up and accept it. I put at the beginning no arguing the combo, but you people never listen.

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Posted 09 February 2010 at 08:43 as a comment on Magosi Combo

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Path to exhile = AMAZING you should put it in just to get rid of threats, maybe in place of the landbinds, you shouldn't need the extra life gain.

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Posted 07 February 2010 at 21:42 as a comment on White Soldier/Kor/Knight

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Oh and yes, once worldwake comes out this deck will be GU, it's just nicer that way. Also you can add a lot of older green land search and what not so it'll be killer. I'll update this when it's on here.

And It's nice to see you too Anon, thanks!

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Posted 25 January 2010 at 23:04 as a comment on Magosi Combo

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yeah you can, rings doesn't care if it bounces, the ability is still on the stack regardless of whether the card is still in play. Look that up in the rule book. It's there. I just don't feel like sifting through it right now. I've been playing a long time. I know what you can and can't do.

One thing about this. No one argue the combo, it works, I don't care what kind of complex you have or what not, the combo is legit. Get over it.

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Posted 25 January 2010 at 23:02 as a comment on Magosi Combo

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Amulet of Vigor from Worldwake will DEFINITELY find a home in here. The card makes Magosi come into play untapped so that you don't need to untap two times, so useful.

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Posted 25 January 2010 at 00:57 as a comment on Magosi Combo

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Here's the deck link to mine: http://www.mtgvault.com/ViewDeck.aspx?DeckID=41558

Sorry I commented so much.

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Posted 24 January 2010 at 23:33 as a comment on Magosi, the Waterveil Loop

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Damn it, I can't stop myself! Ok, you need a win condition, so you have infinite turns! What NOW! You don't have a way to win with this deck with your turns that you created. I mean use obvious things like darksteel reactor, or make unblockable creatures or SOMETHING, you need to kill your opponent or all your inf turns will do is draw you out and you'll lose. You now have the combo figured out, now you need to figure out what happens after it goes off! I suggest reactor, or some unblockable meanie, or something as stupid as Prodigal sorcerer pinging every single turn for as much damage as your deck has cards. Things like that. Find something that taps for damage, or mills like grimoire thief with paradise mantle so you can use that mana for magosi and mill 3 cards a turn. Things like that. No worries, once you get this all figured out, the deck will be really fun to play. I'm sure of it. In fact, I'm building one as we speak, what can I say, I'm inspired by this combo attempt. Just for you, I'll put it up when I'm done so you can see my interpretation and create your own.

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Posted 24 January 2010 at 22:36 as a comment on Magosi, the Waterveil Loop

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Last thing, I promise! Since this combo can't be standard legal due to the rings, add fun non standard things to help, like tolaria west is AMAZING to search out a Magosi if you're not drawing into one. Also things like freed from the real and pemmin's aura for the fatestitcher can really help this combo out.

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Posted 24 January 2010 at 22:27 as a comment on Magosi, the Waterveil Loop

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Oh! Forgot about this detail, you need something else to untap it on each of your turns since it comes into play tapped. So you need to untap it when it comes into play, then again after you put the eon counter on it. That way you can do it on each of your extra turns to net inf turns.

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Posted 24 January 2010 at 22:24 as a comment on Magosi, the Waterveil Loop

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