Smuckers

127 Decks, 39 Comments, 8 Reputation

Needs 3 more lands at least 2 Cabal Coffers and 1 more swamp, other than that its kool.


Edit: With such a low land count, Liliana might not cast, and Mutilate would be lame. So with those extra lands Blood Ghast would be more resilent and you can count on PO coming out turn four every time you draw him.

0
Posted 26 June 2013 at 06:58 as a comment on Monoblack aggro/control modern

Permalink

Definitely should add in Starlit Sanctum. Attack with Vile Deacon then fling for life or damage.

0
Posted 25 June 2013 at 03:32 as a comment on Pray for Aids!

Permalink

So this is the finished product. I put in some signets to speed it up. I added some early game removal . I also added a few counters to even it out. Thanks for the info everyone, it helped alot.

0
Posted 19 June 2013 at 06:40 as a comment on Lightning Avengers!

Permalink

Cheap angel aggro/control. I'm trying to use this damned set of Firemane Avengers lol.

0
Posted 18 June 2013 at 09:55 in reply to #367570 on Lightning Avengers!

Permalink

The one card that comes to mind and I thought was pretty damn epic with Frontline Medic is Angelic Skirmisher. Choose Vigilance, now you can attack every turn with Indestructable & Vigilant Creatures. After that your opponent with have to take damage, while you sit back and have blocking creatures. Just a fun suggestion.

-3
Posted 05 June 2013 at 07:04 as a comment on Boros Indestructible

Permalink

I've been wanting to make this deck for a while : http://www.mtgvault.com/smuckers/decks/birdsing-pod/ but, its alot of different pieces to it. Its uber original.. ha... fun deck.

1
Posted 28 March 2013 at 06:54 as a comment on WUG Unoriginal Birds

Permalink

What a stupid fun deck. Nice way to break the Necropolis. Good job.

0
Posted 15 March 2013 at 07:55 as a comment on Necropolis's Shadows

Permalink

Any chance of Crab Umbra combo to go infinite with Sands or Comet Storm?

0
Posted 09 March 2013 at 10:42 as a comment on Mill Blast Defenders

Permalink

Ha, your right, lol. Thanks for that. I've always liked to keep things budget if I can. I just don't have the need to spend alot of money on cards anymore if I can acquire it for free (trade or given).

0
Posted 09 March 2013 at 10:32 as a comment on Karador Extreme Budget $30

Permalink

So, how are your hands with multiple Brands in them. Do you go for an outright, attack, and throw caution to the wind with him? Or do you just buy your time and drop them as you need? I have been looking to make a monoblack around the same type and was wondering about your experiences so I can have a further understanding of card numbers and such. I think I might use Lilana of the Dark Realms though, search for blood crypts and such. On top of that it would be cool to +x/+x for 14 damage or so. Any feed back would be helpful thanks.

0
Posted 02 March 2013 at 11:12 as a comment on Mono Black Control

Permalink

Im using it so that when I steal their cards I can actually, play them, if I don't grab their lands . Plus it mana ramps a bit to play a faster game.

0
Posted 18 February 2013 at 22:43 in reply to #324657 on Dimir Mastermind

Permalink

Immortal Servitude for the win!

0
Posted 14 February 2013 at 08:50 as a comment on New Old Thrulls

Permalink

Any chance of Gavony Township to help out with permanent pumps?

0
Posted 11 February 2013 at 22:42 as a comment on Human Aggro G/W

Permalink

Thespian's Stage to double up on CoW?

0
Posted 11 February 2013 at 22:41 as a comment on w/U exalted enchantment

Permalink

Maybe run 1 of ,maybe Burn at the Stack, Five-Alarm Fire, or Massive Raid? Damage dealt without attacking could benefit?

0
Posted 11 February 2013 at 22:39 as a comment on R/B/W token

Permalink

I think replacing Young Wolf with Experiment One would be a fun choice same mana cost, with a nice renewing ability if you need to regenerate. Another nice choice might be Simic Manipulator, he seems slow and not that efficient, but I can foresee stealing 1/1 and 2/2 like nothing only to block with them so you can have time to beef up your other guys. Overall the deck looks fun to play, but I think it would benefit from the full evolve mechanic. (PS) An Overrun ability might help too!

0
Posted 09 February 2013 at 10:00 as a comment on Simic +1/+1 counter deck.

Permalink

Any chance of Shrapnel Blast?

1
Posted 15 January 2013 at 02:03 as a comment on Scrapyard Flames

Permalink

This is (I think) the one deck in the world that screams for Jarads Orders. I mean more then likely your going to need to have at least 1 combo piece in your graveyard and 1 in your hand. And JO really is a nice card to do just that. Realistically your going to be play Mime 4-6th turn ? So JO hits it on the head. I do like the deck though. Maybe some more some stuff to play Vicitimize to the fullest? In only Victimize was a Instant! Comment on my Birdsing Pod deck please!

0
Posted 09 January 2013 at 08:50 as a comment on mimeoplasm unearth

Permalink

Maybe Hunted Phantasm or Hunted Dragon ? With some board removal like Whipflare or Volcanic Fallout? They could be alternate win conditions. (Flying and/or unblockable) Also if finding Kazuul is one of the problems, maybe then you could fix your topdeck with cards like Preordain or Impulse, or my favorite Long-Term Plans. I have had ideas like this, but never tried. With a little tweaking a lot of love I'm sure your deck will come to fruition. Either way I like the deck just needs some more testing and love. Good luck, and I hope this helped.

0
Posted 07 January 2013 at 05:26 as a comment on Cliffs of Kazuul

Permalink

Usually you want to run 37-40 lands to ensure you'll be able to play every card you need when you need it. I usually run 38 lands, that seems to be my magic number. As far as card choices go, there are some that can change. Most of the time you want to run cards that have immediate effects when played (Wrath of God, Collective Blessing , Increasing Devotion.) Also you have to try to work with your General even if it isn't that point of the deck in my opinion.. its' most of the time for the best (like your Grove of the Guardian land and Trostani) I've had 20 8/8s at one time that went up to 11/11's with Collective Blessing. In general you deck looks good, but could drop a few less desirable cards for more bombs, (Giant Growth and Favor of the Woods seem kind of blah.) Instead of Fog you could play Druid's Deliverance , same effect plus populate for 1 more mana. Instead of Autumn's Veil you could move that to sideboard for a match up that it could help with, and maybe add in more enchantment/ artifact hate. Sundering Growth is a great card for that for 2 mana destroy either of those types and populate. Overall that deck looks fun to play though, (might be biased since I have a Trostani deck as well lol). So if you take the time I'm sure you would find more suitable cards to help toward your overall goal you want to accomplish, which probably is to whin. Hope that helps, and if you need more suggestions just shoot me a line!

0
Posted 07 January 2013 at 05:15 as a comment on Commander, Trostani & Friends

Permalink

1-20 of 27 items

1 2 Last