Standard Lifegain (help)

by Some_Soggy_Tacos on 27 October 2013

Main Deck (60 cards)

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Deck Description

So, I have tried a lot of more usual standard builds for this color set up, and they all work moderately well, but are very predictable and have a hard early game against fast decks. I made this honestly to be kind of random, and out of cards I have. Any suggestions you guys have on how to streamline this idea would be really great. thanks.

How to Play

Whip is to maximize my creatures with lifelink, and to reanimate obzedat and spark trooper. angelic accord can make you a nice army of angels, but I'm considering dropping it actually.

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 793 times.

Mana Curve

Mana Symbol Occurrence

31020230

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Lifegain (help)

since you're running black, a good way to take care of aggro decks is with early game removal, like Doom Blade and Devour Flesh. Fiendslayer Paladin is also great in standard.
One or two Archangel of Thune wouldn't hurt either.

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Posted 29 October 2013 at 17:39

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Thank you for your comment sir!
What would you suggest I take out though? I have 2 archangels conveniently, and their counters help make everything else bigger, however they seemed to just be big targets for every removal spell when I played with them previously. I would love more fiendslayers, but I am limited to one at the moment. Also for removal, i thought doom blade and devour flesh are rather specific to be running in my deck. I currently have chained to the rocks, dread bore, hero's downfall, and warleader's helix, which can hit a much larger range or targets.

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Posted 29 October 2013 at 19:00

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