This is how I play red.

by Splooge on 07 January 2014

Main Deck (60 cards)

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Deck Tags

  • Mono Red

Deck at a Glance

Social Stats

19
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This deck has been viewed 2,711 times.

Mana Curve

Mana Symbol Occurrence

000480

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for This is how I play red.

Maybe Meekstone instead of Smoke.

Ruby Medallion instead of Coldsteel Heart.

Use something else than Shattering Pulse, since you are constantly replaying your creatures you won't have the mana to play it with buyback. For example Smash.

Similarily, with just 20 lands to support all of this I don't see you having the mana and time to make use of Scrying Sheets.

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Posted 07 January 2014 at 16:23

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shattering spree, best destroy artifact ever (in red).
Ruby medallion when there is a lot of colorless in your red spell is a must.
What i would suggest to hasten your deck, is either Rite of Flame or Seething Song to launch big and massive attack (as you need mana for every attack you try) or to cast rapidly your warstorm/pandemonium.

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Posted 07 January 2014 at 17:02

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I may need some mana spells but as of right now I'm not really having trouble and shattering spree is still good even if I dont get to use the buyback. Its there as a bonus :)

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Posted 07 January 2014 at 17:19

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Shattering PULSE is what we are talking about and what your deck list says. And if you use that buyback rarely, Shattering Pulse is NOT good enough. Shattering SPREE on the other hand is a good example of a spell that could replace the Pulse because it's strictly better if the buyback is never actually used; so are Fury Charm and Echoing Ruin.

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Posted 07 January 2014 at 17:41

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Sorry xD I dont k ow why I called it shattering spree lol

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Posted 07 January 2014 at 17:51

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Would definitely agree with Puschkin on Shattering Spree. If nothing else, consider: Vandalblast, Smash to Smithereens, or just Smash; they may be a better fit.

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Posted 09 January 2014 at 11:46

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this gets good when you can get out pandemonium or warstorm surge. what do you do in the meantime, pray for smoke?

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Posted 07 January 2014 at 16:34

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Maybe this would finally be a red deck that could make good use of WALLS. Wall of Razors would fit this deck perfectly because it still works well later with Pandemonium.

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Posted 07 January 2014 at 17:05

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I mean I haven't had problems yet so I'll keep this in consideration if I need it :)

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Posted 07 January 2014 at 17:17

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Really? What kind of decks are you playing against that you don't need it, decks that play their first creature on turn 6? I mean, the Fireboar is the only creature you have that can actually block and it won't be out before turn 5, you also don't have any early burn or spot removal. This means you would probably lose against any creature based deck that follows the mana curve and plays a creature every turn, even if those are vanilla creatures.

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Posted 07 January 2014 at 17:29

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yeah, man I would have a serious beat down going by then. I didn't want to be the first one to say it.

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Posted 07 January 2014 at 17:31

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I play against my friends all the time so I never had problems against them

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Posted 07 January 2014 at 17:52

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So you are playing against ultra slow and/or bad decks all day. That makes it actually difficult to make suggestions for your deck because in that case you could probably win with anything. The power creep of the recent cards is so intense that even if you play multiplayer (which is usually slower) you can't afford to sit there witzhout defenses for 5 turns anymore. Every second guy plays a tribal deck of sorts these days and most tribes have cheap creatures for every mana slot with effects that make each other stronger. By turn 4 you can get overrun but all kinds of nasty stuff without that player running out of steam in late game.

Anyway, if it works for you, fine, but you would get slaughtered in my play group. Especially in subsequent games where people know that you are running Pandemonium. Basically, everybody has 4-5 turns to eliminate the Pandemonium player before things get silly and that's what everybody with brains will do. You might sneak in a win the very first game you play because you don't look threatening but once a Pandemonium has been sighted it'll be raining damage.

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Posted 07 January 2014 at 18:08

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They aren't slow or bad decks. We just play on a budget and can't afford high cost removal or tarms and yadada

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Posted 08 January 2014 at 03:25

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That's not what I said. In fact, if you are on a budget, it's even more likely to face fast aggro decks! You don't need expensive rares and you don't need to use much brainpower to assemble a strong aggro deck that should wipe the floor with decks that can't defend themselves like yours. All you have to do is to pick a tribe, guild or block mechanic and then start adding creatures that boost each other, following the mana curve. For discussions sake let's take soldiers as an example (and please note that I usually don't build tribe decks because they are not challenging to build):

For turn one I'd have something like Champion of the Parish or Boros Elite. They start out as 1/1s but get stronger later automatically.
For turn two I add a mix of Precinct Captain, Auriok Steelshaper (if I am going to add equipments) and Veteran Armourers.
For turn three I could have either a Veteran Swordsmith, Crusader of Odric or Field Marshal.
On turn four I could equip the Steelshaper, cycle a Gempalm Avenger or play a Daru Warchief.

Now calculate how much damage I do if I attack each turn. No matter what combination of creatures I played, you'll be dead by turn four. And the thing is: This deck won't even run out of steam later in the game because there is still room fore more expensive stuff and because it doesn't matter which one you draw, they all boost each other. Especially if you play with equipments, you can recover from board sweepers very fast.
Please note that the Field Marshal is by far the most expensive card in here with about 4 dollars, the rest is about a dollar or a few cent.

I don't like this, too, but that's what Magic has become. But even if it wasn't for stup tribes and block mechanics, just do the math for simple vanilla creatures:
Turn one: generic 1/1 creature
Turn two: generic 2/2 creature or two 1/1s => attack for 1, total damage 1
Turn three: generic 3/3 creature or one 2/2 + one 1/1 => attack for 3, total damage 4
Turn four: generic 4/4 creature or combination of smaller creatures => attack for 6, total damage 10
Turn five: Attack for 10, total damage 20 !!!

See? You are dead by turn 5 and all I did is playing a creature each turn that has a power of equal to it's casting cost. Those creatures don't have any abilities and I didn't play anything on turn 5. This means you'll lose against a deck full of Dwarven Ponies, Grizzly Bears, Centaur Coursers and Rhox Brutes, a deck that needs zero skill to assemble and where the sleeves are more expensive than the cards.

So, maybe the decks your buddies play aren't bad but in that case they are SLOW. You are probably all used to play slow decks that they don't seem to be slow to you and adapted your play style, so you can get away with a deck like this that can't block or kil creatures for 5 consecutive turns but please realize that you seem to play in an environment that is radically diffrent from ours and thus, it is very hard to make proper suggestions.

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Posted 08 January 2014 at 11:12

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i totally agree with puschkin, today Magic is so fast and powerful easily, you can make a thematic deck about anything and make it strong. But, to the defense of our friend Splooge, i almost envy him now: at least, when he plays with his friends, the games are still.....FUN!!! They don't end at turn 5. But Splooge, the moment one of your friend (or you) will start to find ways to accelerate his deck or get a good protection, then you will understand what Puschkin means.

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Posted 08 January 2014 at 15:47

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Yeah, I envy him a bit too for the relaxed environment he obviously play in, but even then I don't think this deck will work as intended. See, the Fireboar is the ONLY creature that can actually block. And with the exception of those 2 Mouth of Ronom (which you will probably never afford to use because you need all your mana every turn) there is no creature removal other than Pandemonium itself. But - throwing down a Pandemonium in order defend yourself is like setting your house on fire to kill some rats: The opponents can use Pandemonium, too, and they can use it before you (because you was the one that casted it).

Yes, you have Smoke, but that doesn't stop the biggest creature the opponents have plus any freshly cast creature (plus creatures with vigiliance and whatnot).

So much debate about adding a few walls, I feel kindof silly now :P Anyway, nothing was meant to be rude and as I said before: Play whatever works for you, buddy. But if you post your deck here and ask for things to improve, 4 Wall of Razors would be my recommodation.

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Posted 08 January 2014 at 15:58

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I totally agree with you that he truly needs defenses. We don't know the reality he faces, but this is something imperative in every deck: if you are not fast enough, you need defenses to slow down the opponent and catch up with him. Splooge, if you don't want any walls in your deck (but i must say that the wall of razor is truly a good choice and a cheap one), you can always try to go with what make red....red: direct damage. Try lightning bolt or shock or many others, just so that you can wipe out any winnie that come out quickly so that you can keep up with them until you can install your play. Take note that all cards mentionned by me or Puschkin are really affordable. Because every creatures you cast come back to your hand, why not try Anger of the gods? It can save your ass a lot of time in this kind of deck.

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Posted 08 January 2014 at 17:05

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If he goes the burn way for defense I suggest Pyroclasm or Earthquake instead of Lightning Bolt, solves several problems at once. Your own creatures will be safely in your hand when you cast it ;)

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Posted 08 January 2014 at 17:31

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exactly! so true! i've forgot about pyroclasm. Pyroclasm and anger of the gods i think should be something to look at. easily i would try to fit 2 or 3 of both. Low casting cost, cheap to buy and add some depths to your deck.

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Posted 08 January 2014 at 18:01

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This is the version that I build a while back:
http://www.mtgvault.com/suitangi/decks/budget-norin-the-wary-10/

I agree with Puschkin here, before your Pandemonium gets out, you can easily be killed.
I suggest something along the lines of Slagstorm, or (as others has mentioned) Pyroclasm. Since your creatures are going to be in your hand anyways, you should have no problem playing a boardwipe spell like that.
Spot removal/burn could be nice as well. Lightning Bolt and Flame Slash are some of my favorites.

Also, what's wrong with Shattering Spree? I see that you haven't switched Shattering Pulse out for Shattering Spree... why? Is it because that Shattering Spree costs too much money? (you mentioned budget)
If that's the case, then why not use Smelt? Since you've said that you rarely use the buyback at all, Smelt is better in every way than Shattering Pulse (it's cheap too).

I really like how you included Dolmen Gate in this deck. I'm considering adding it to my deck as well.
Viashino Cutthroat is a four mana creature that can easily fit in this deck if you want to (I'm not sure much of a different that is going to make with the loss of flying when compared to Archwing).

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Posted 09 January 2014 at 05:17

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Yes, Puschkin, as I and other people have stated in one of his other top decks (Psychonauts), he plays against crappy people/decks/slow decks apparently. I really like his deck ideas, if you get to play in a closed vacuum where your opponent doesn't get to play any cards, but most opponents aren't going to sit around for 5 turns not playing anything...or even 1 or 2 turns, for that matter.

Not to hate (okay, to hate a little because I think I build decent decks, not killer decks...but decent ones, and do not get even half the love you get for your decks), I do not understand how someone who keeps making decks with 1 win condition, that can easily be disrupted, has so many top decks.

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Posted 10 January 2014 at 12:57

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I think there's a 6/6 for 4 mana version of archwing dragon, sorry that I don't know the name

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Posted 07 January 2014 at 17:57

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Card search says such a creature doesn't exist.

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Posted 07 January 2014 at 17:59

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Well does it have haste and to back to my hand?

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Posted 07 January 2014 at 18:00

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There is no red 6/6 flyer for 4 mana at all. Gothy probably dreamt that up.

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Posted 07 January 2014 at 18:11

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Okay haha good to know so I don't search for it xD

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Posted 08 January 2014 at 03:26

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I did not dream it up. Do not insult my intelligence. There will be dragons of the sort maybe not that exact card I described but a better version of archwing will be out there, I'll enquire after my mock GCSEs I apologise for any sharpness due to being under a fair amount of stress from parents and myself!

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Posted 08 January 2014 at 19:02

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There is a total of 6 creatures with this mechanic in red and the Archwing Dragon is the only flyer. This includes M14 cards. Even if I get a bit lose on the definition and include creatures like Oni of the Wild Places or Scoria Wurm, Archwing Dragon is still the only flyer. Yes, there are alot flsying hasters that are better than Archwing Dragon (Stormbreath Dragon for instance) but for the purpose ofthis deck we need a creature that returns itself to the hand after it attacked.

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Posted 08 January 2014 at 20:20

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Shivan Wumpus is probably what Gothy is referring to. It doesn't have haste, but it does come into play before they can put it on top of your deck, so effects from Warstorm Surge and Pandemonium will still go off.

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Posted 09 January 2014 at 11:35

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What? Shivan Wumpus doesn't fly, doesn't haste AND doesn't go back to your hand! (it goes on top of your library which is an entire different thing because you have to draw him again, essentially losing a card each time)

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Posted 09 January 2014 at 11:42

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Sorry, I don't remember saying it WAS Archwing Dragon, but it IS a 6/6 for 4 mana, it's red, and it has a return effect. I thought it similar enough to be noted.

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Posted 09 January 2014 at 12:28

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Gothy said it was a replacement for Archwing Dragon. If it doesn't haste, it's useless. Shivan Wumpus also doesn't return to the hand. Also, the opponent can opt to not sacrifice anything, in that case, the Wumpus doesn't return at all, not even to the top of your library. If that's what he wanted he could play with Cosmic Larvas. Or Phyrexian Dreadnoughts for that matter.

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Posted 09 January 2014 at 13:27

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Those are both really fantastic suggestions. I'm not sure why it's important that Wumpus needs to have all the same abilities as Archwing Dragon, as I am merely suggesting the card that Gothy was probably remembering (perhaps incorrectly) as a 6/6 dragon for 4 mana. I'm not arguing it's a strictly better version of Archwing Dragon or that it needs to be in the deck.

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Posted 09 January 2014 at 17:10

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It is important to keep the theme of the deck. Check out Pandemonium, Warstorm Surge and Dolmen Gate. He wants to play with creatures like Viashino Sandstalker that can trigger Pandemonium/Surge, attack (don't die because of Gate) and return to the hand, all of this within the same turn, so he can do it again next turn.
Of all the creatures that meet these conditions, Archwing Dragon is the only one that flies. And Gothy said there is better replacement for it. Flying has the added bebefit that you might actually do additional damage when it attacks because of the flying, all the others will probably get blocked.
Now, while Cosmic Larva, Phyrexian Deadnought or your Wumpus might offer much power for low cost to feed Pandemonium, they do not fit the rest of what the deck wants to do. They still work well with Pandemonium, however, more in a combo-like sense. You don't play them anymore to attack, just to trigger Pandemonium and then forget about them. If that was what Splooge wants, then he would not have included all those Viashinos and he would have mana acceleration and search cards (as combo decks usually have).

Sorry for that outleash, I was just trying to find out what kind of creature Gothy was talking about while assuming suggestions are made with the actual deck's concept in mind.

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Posted 09 January 2014 at 17:32

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Dith0rder you are right, I got confused about it though so please Puschkin don't have a go at him or me please I'll try and be more helpful next time.

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Posted 09 January 2014 at 19:31

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Posted 07 January 2014 at 18:29

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I think this deck has a great theme. Never seen a red combo work that way. I would put in more creatures.

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Posted 07 January 2014 at 23:36

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Thanks :) but why put in more creatures? it's a good number now

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Posted 08 January 2014 at 03:26

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Delightfull deck. i give it 10\10.

Purphoros, God of the Forge, would also help. I have a simelar deck if you'd like a look. Name of PyroPurp.

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Posted 08 January 2014 at 10:37

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Valakut Fireboar+Goblin Tunneler!!!!! 7/1 unblockable

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Posted 08 January 2014 at 19:02

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Confusion in the Ranks! You can steal most of another player's permanents with this combo :D because all of your creatures come into play and will be returned to their OWNER's hand at end of turn (which is still you, even if they control them) you can safely trade them away for their creatures, enchantments and artifacts! Just another enchantment you might consider; I've seen a few people play it in commander decks with Norin the Wary as the commander.

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Posted 09 January 2014 at 11:54

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Why should he? So far he has no mass removal of his own and his creatures will return to his hand - IF a creature dies, it will be one creature a time. Also, both Pandemonium and Warstorm Surge will hit play earlier than Vicious Shadows and if they do, he should be able to win in short order (and for that he needs his mana to recast his creatures every turn, so he can't waste it on another expensive enchantment)

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Posted 09 January 2014 at 12:11

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I originally suggested Vicious Shadows which Puschkin is referring to. I decided it doesn't really fit the deck as most of the creatures in this deck aren't on the field to be mass removed in the first place. However, in a large multiplayer game, it may be just as effective anyway.

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Posted 09 January 2014 at 12:34

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Well, Confusion in the Ranks is actually a VERY good suggestion :) It is absolutely sick with Norin the Wary because he also return to play from exile under OWNER's control!

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Posted 10 January 2014 at 13:25

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