Mono Blue Tron Control

by startingflavor on 09 June 2015

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (2)


Enchantments (2)

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Deck Description

WOMBO COMBO LIST::
Mindslaver + ruins = taking their turns forever
Sundering Titan + ruins = destroy all of their lands
Wurmcoil + ruins = alot of 3/3 death touchers and lifelinkers
Solemn Simulacrum or as i call it the lonely robot + ruins = card draw and lands.

Now for how to play the deck...
Counterspell until you hit the 3 or more urza lands and then expedition map for the ruins. Then treasure mage the artifacts up above and then lock em or destory all of their lands.
P.S *I had to do that to the lands to tempting*
E N J O Y :D
Should i add a sensei's top?

How to Play

I found this deck and fell instantly in love with this deck
i found it here
http://tappedout.net/mtg-decks/control-conquer-mono-blue-tron/

Deck Tags

  • Tron
  • Mono Blue
  • Control
  • Lockdown

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,159 times.

Mana Curve

Mana Symbol Occurrence

020000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono Blue Tron Control

If you're going to play it as legacy then why not use Arcane Denial and Counterspell. I would dump all those counter-X spells and replace them. Seems liek 1 more Academy Ruins might be a good idea. The rest of this deck sounds gawdawfully nasty. I wanna play it so liek yu need to make it......k bye.

0
Posted 10 July 2015 at 19:27

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Posted 10 July 2015 at 19:27

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