Angels in the Outfield

by Stevenicus on 02 August 2018

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Instants (2)


Artifacts (3)

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Deck Description

Thinking about adding:
Creatures:
benalish marshal
angel of jubilation
lyra dawnbringer
Non-Creature:
entreat the angels
angelic accord
devout invocation
mindstone

How to Play

mana ramp into big bitches and go for the win.

Deck Tags

  • Angel
  • Modern
  • Aggro
  • Casual
  • Tribal
  • Mono White
  • Budget
  • Kitchen Table

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 1,252 times.

Mana Curve

Mana Symbol Occurrence

520000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Angels in the Outfield

smash in with angels

0
Posted 02 August 2018 at 18:20

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I think some other nice cards that could help is

benalish marshal
devout invocation
entreat the angels
angel of jubilation
angelic accord
lyra dawnbringer

0
Posted 02 August 2018 at 19:05

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oooooh good stuff. noted

0
Posted 02 August 2018 at 21:15

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we should do this kinda thing more often to improve each others decks to become better players and just because it's kinda fun

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Posted 02 August 2018 at 23:28

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you should get some card advantage to get those angels in the field more quickly

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Posted 02 August 2018 at 23:30

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you should up your mana count

0
Posted 03 August 2018 at 18:06

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I see a couple areas of redundancy in here that could really help the deck if they are fixed.

Honor of the pure is redundant because you are playing around with big flyers, so making them bigger, while nice, isn't necessary and realistically isn't worth the loss of card advantage.

Wall of reverence is an excellent blocker, and is decent with the lifegain, but this deck doesn't need to stall out when it has 4 mana, 4 mana is the jumping off point to cast a 4-drop angel and go to work. A nice slap of 4 drop angels (of which there are TONS to choose from) would be a much better fit.

Gift of estates seems a little iffy to me, as its conditonal, slow, and worthless once you get out of the early middle game. Plus it is extra worthless when paired with endless horizons.


I would consider looking at 4 copies of mindstone, as what this deck desperately needs is a turn 2 acceleration that gives you the ability to play a 4 drop turn 3. Mindstone does that, and is basically never a dead draw as it can replace itself once you don't need it anymore. That combined with your 4 white orchids and 3 omens (i would consider taking this up to 4), will basically ensure that you have a turn 2 play that does what this deck needs to do.

Running a few tactical lands and bringing the total land count up to 23 would be helpful too

1
Posted 28 August 2018 at 20:15

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I changed it up a little like you advised

0
Posted 03 September 2018 at 01:12

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the 2 drop saturation looks pretty good, let me know how she handles

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Posted 03 September 2018 at 03:12

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