You make a lot of good points, for me if decks don't have a description or a how to play I don't even bother with them after that. I'm not going to hunt through the cards looking for what you were trying to do. I do that with my own decks and it's exhausting I'm not going to do it for someone else's deck. If it's cool tell us why, if it needs help tell us where to start.
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I don't know, I've never been that lucky in my draws. But that's just me.
Yeah it's up to you. I like Bloodbond march because I only have like two in the deck, and with four tainted woods I don't have to worry about getting the green. It's not something I depend on to win, but when I get it out it's pretty nice. The exchange rate on both me and opponent bringing back creatures has always been in my favor. But that can depend on who your playing and what their running. You also might want to consider running:2xCoat of Arms2xDoor of Destinies1xThrumming StoneThrumming Stone is expensive mana-wise. I like the mix I listed but to each their own.
But you still got to get a thrumming stone out there. That's like a turn five and eats up all your mana. Need a way to get the stone out faster.
I like to splash green and add Bloodbond March for my RR deck. And I throw in some Tainted Woods and Swarmyards.
Use some artifact landsAncient Den Seat of the Synod
I tried this once and failed miserably. Hope you have better luck.
It involves Heartless Summoning Xathrid Necromancerthen generating 1/1 tokens that would die instantly and come back as zombies thanks to Xathrid Necromancer and then Mikaeus, the Unhallowed bumping their power back up. Kinda complex but it was food for thought.
I remember seeing a really good token generator with Mikaeus I think, but to pull it off you have to splash white. I could try and find it I either decked it or liked it in a deck. If your willing to splash white I'll try and track it down, let me know.
Yeah, mine too when I was figuring it out.
Such is the cruel mistress we call magic. I hear ya.
Rats, I was gonna suggest Glimpse the Unthinkable. But yeah, two mana BU which you're already running and it mills ten cards!Also someone suggested leyline of the void, but I think they neglected to add Helm of obedience, it's only vintage legacy legal but with leyline of the void is another insta all deck mill.
You need three o-rings. You play the first one on a non land target. It is exiled o-ring 1 is in play on the battlefield. It is an enchantment it can be destroyed or targeted etc. You get o-ring two and hard cast it on o-ring 1. This exiles it and brings back the card o-ring 1 targeted. Now you have one o-ring (o-ring 2) on the battlefield and o-ring 1 in exile. You get a third o-ring (o-ring 3) you hard cast it on o-ring 2 which is on the battlefield, by doing so it becomes exiled and brings back o-ring 1 which has "When Oblivion Ring enters the battlefield, exile another target nonland permanent." Using o-ring 1 you target o-ring 3 which is currently on the battlefield. This exiles o-ring 3 and brings back o-ring 2 which you then use to exile o-ring 1 which brings back oring 3 which you use to exile o-ring 2 and it just goes on and on until you target something other than an o-ring.It doesn't really matter what the initial target for the first o-ring is. It's just a place holder till you can get the combo going. Yes it will come back. So you might want to target something you control, or something you want to temporarily remove from your opponents control.
But if you really really want this to work I would suggest some dual lands. Running two colors in and of itself makes things more complex, especially if speed is an issue. Multi-color producing lands can help with this.
I could be wrong here but there's a rule that states "421.4. If the loop contains only mandatory actions, the game ends in a draw. (See rule 102.6.)" O-Ring has mandatory clauses, now I guess you could end the loop by choosing a non O-Ring target after generating tons of tokens... hmm maybe I just answered my own question.At any rate like others have stated this is a neat idea in theory but in execution you have to have a god hand three O-rings Ajani's ChosenAvacyn's PilgrimThen a forest and a plains. Or draw those exact cards in subsequent turns. Nobody's that lucky. At least not consistently enough for this deck to be reliable. Also even if you have a lucky draw by turn two what is your O-ring targeting if your opponent only has land out? As others have said I think this deck depends upon too delicate a combo, even if you get it your opponent could throw a wrench in it. And in the time it takes to get the cards you need any opponent worth their salt should have you on the ropes or beaten.I'm relatively new to this site (a couple months) but this is the first deck I've seen that truly deserves the Unloved mark you've given it. My best advice is find another build to get jazzed about and put these cats to sleep.
I like to run undying evil with my zombies (just in case) and I like culling the weak on something that has undying or on a gravecrawler for a mana boost and then I just bring my creature back.
Alright, time to purchase and play test. Thanks for the advice everyone!
Thinking about dropping some or all the Spore frogs for Archdruid....
Great idea, thanks.
Thanks, now I need to find a way to fit Elvish Archdruid in there. Dropped the birds for Elvish Mystic.
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