Modern Mardu Shadow

by SuperMegaPanda on 10 September 2020

Main Deck (60 cards)

Sideboard (15 cards)


Artifacts (2)


Enchantments (1)

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Deck Description

This is just a basic modern Mardu Shadow template for anyone who wanted to know or may want to make one of these decks.

How to Play

Reduce your life to seemingly very dangerous amounts, then play Death's Shadow and Temur Battle Rage to double strike and trample your opponents into oblivion.

Deck Tags

  • shadow
  • Modern
  • Competitive
  • Fun
  • Mardu
  • template

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 491 times.

Mana Curve

Mana Symbol Occurrence

1403340

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Mardu Shadow

I like the build.

I'm pretty dug in, at analysing mill these days.
Looking at vantress gargoyle, relic golem, jace's phantasm, wight of precinct six and even nighthawk scavenger it seems like mill will be the new decktype to exploite graveyards.

Traditionally mill has tried to get rid of graveyards, but now the opposite may become the case, so dredge and shadow decks will gain a new competitor at that game. There's even selfmill enough for mill to go half dredge, half mill grown giants.

With you going competitive and with a large boost in mill-decks being played this month, what are your current adaptations at your own competitive decks ? (Due to 8 hedron crabs now being possible via ruin crab)

Did you manage to decide on a second decktype to play when burn is out ?

I still think the key to take out mill lies in relic of progenitus in the maindeck, and there are three possible decks to fight mill with, tron with about 3 reshufflers, merfolk and infect.

So a rise in these three decks and a possible fall in dredge and shadow is likely.
With 8 hedron crabs out there, we might also see a fall in fetchlands and a rise in modal lands from zendikar rising, which means ponza will still be relevant, but will depend on merfolk.

I recently predicted that a rise in merfolk would lead to rw moon prison and a few of these have started popping up.

Based on all these movements, what do you think will float to the top ?

I think burn variants will remain strong through that meta, but I must admit there are many decks I've never seen in action before.

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Posted 10 September 2020 at 19:39

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I think that burn will last through it all, like it always has, but I think infect is probably what I'll run for this new meta shift, seeing as it's generally pretty cheap and can keep pace with these new mill decks. Obviously, mill is going to take the top place in competitive modern now, and everything is going to be designed to counter those decks, which in turn will make those counter decks less effective against other counter decks, but that's not the topic on conversation. I think Jund is going to fall off for a little while here, same with dredge. I also think that other blue decks, such as control, will become much more common to try to counteract the change, especially since control is a broad scale archetype that works against pretty much every other type. Basically, there's probably going to be a lot of super annoying decks for the forseeable future, with less aggro and graveyard interaction and more control and counter stuff. But this is just my own personal prediction, it could be very different from what I said, and I'm especially unsure about the aggro change, but I guess we'll just have to see what goes down.

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Posted 10 September 2020 at 19:59

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In all my time with mill, control is not going to break mill. Combo will be swept away leaving aggro to try to deal with it. That means infect is a nice call, especially if you got lots of evasion in it.
If burn stays on top infect may be risky, but infect is a real nice choice.

In tests against my own mill I've had plenty of turn 2 kills due to the +6/+6 spell that gets cheaper with cards in the grave. My tests have been solely against bg infect.

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Posted 10 September 2020 at 20:13

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I guess it'll all depend on what interesting card combinations people are able to put together to beef up their aggro or burn decks for a while here. This is kind of a game breaking set, and it might very well destroy the entire format for a little bit, but hopefully not. I'm also very much predicting that new Dimir commander will be the 4 drop of choice for those decks, not just for mill and damage but also for card advantage.

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Posted 10 September 2020 at 20:21

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I've been looking at new decks in tc decks.
Anyone with a past in mill is practicing with their old designs, so a rise in mill is already visible.

For me there's classic mill, and then there's mill with jace's phantasm + wight. I will be really interested in that mill type.

Then theres the traumatize, fraying sanity variant that may bloom because of maddening cacophony.

I really hate that my own mill design isn't ready. It's lined up to be epic for millers.

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Posted 10 September 2020 at 20:31

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I think the worst part about it for me personally is the fact that it's so cheap for a competitive modern deck. People will easily drop $1000 on a Jund deck, but these mill players can come in here with $200 and beat it easily.

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Posted 10 September 2020 at 20:32

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Pack three different reshufflers in the sideboard, like emrakul or ulamog or almost any other reshufleable eldrazi.
When they get close to having removed 2 of them make sure to keep a full hand so you can discard the last one everytime you draw it.

If they pack surgical extraction you should pack relic of progenitus to remove the card they target.
Having 3 different reshufflers will protect against surgical extraction for quite a while.

You can use scavenging ooze as a replacement for relic on your creatures, they will try to surgically extraction your tarmogoyf

Also, you could use less fetchlands, but don't get into those modal lands unless you are sure gr ponza is out.

Pithing needle against field of ruins and opponent mishra's bauble, scavenging oozes, planeswalkers...

I recently took a look at what burn loses against and offered up some solutions.
(Turns out it's always lifegain) some of the tech can be used in jund as well.

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Posted 10 September 2020 at 20:39

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Eldrazi Tron may be the way to go for the time being.

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Posted 10 September 2020 at 20:42

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It depends on the skill of the millers and if tron is willing to revert to reshuffler eldrazi's.
I've beaten both tron and valakut senseless by using surgical extraction and leyline of the void in the past.
Very few tron players will be able to remember that it takes at least two reshufflers to beat mill. Also if it is not green tron, mill usually wins by taking out tronlands first and then reshufflers.

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Posted 10 September 2020 at 20:58

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It'll be a pretty reactive time in modern for a while.

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Posted 10 September 2020 at 21:02

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Yeah :)
I also expect nahiri prison to do well because it can fight mill, and lots of players will be tempted by modal lands.

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Posted 10 September 2020 at 21:12

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