Win by charge counters (modern

by swashbuckle on 07 August 2016

Main Deck (72 cards)

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Deck Description

This deck revolves around using a variety of cards in order to prevent as much damage as possible and use a card called Darksteel Reactor. Darksteel Reactor is one card that should make you win the game. The idea is to try and stop yourself from getting to 0 life. By doing so, Darksteel Reactor can charge up to 20 counters, which means you will win the game. Honestly I just made this because I thought it would be fun to come up with another idea for a deck to use next.

How to Play

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Deck Tags

  • charge
  • Artifact
  • prevention
  • Damage

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,019 times.

Mana Curve

Mana Symbol Occurrence

430000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Win by charge counters (modern

by turn 8 you have only about a 40% chance of having a single reactor. I think you should consider adding more reactors, reducing the deck size and making some decisions about the combo cards like pariah and darksteel myr, which will often be dead draws as the other piece to the combo could be 30 turns away. Decreasing the deck to 60 cards and increasing the reactors to 4 increases the odds of having a reactor drawn to about 70% by turn 8. So I would say if you remove cards like darksteel myr, pariah, lightning greaves, platinum empirion, etc. you will find greater success in achieving a win with the reactor. I would also like to suggest cards like Luminarch Ascension which will give you an outlet for excess mana and keep your opponents busy while you charge up the reactor. Luminarch ascension could also serve as an alternate win condition and goes well with the theme of your deck, since it puts out tokens after you have not taken damage on opponents' turns.

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Posted 08 August 2016 at 05:36

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My logic was that by having cards like Darksteel Myre and pariah I would be able to prevent lifepoints from being taken from me. And because the Myre is indestructible the damage would not destroy it ever. So then I would be able to hopefully charge the counters for longer and not risk dying. That is why I added that in. But what you said about the luminarch ascension is good as well. I will definitely add that in.

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Posted 08 August 2016 at 12:39

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There are some ways to put charge-counters on an artefact faster than normal: "Energy Chamber", "Surge Node", "Coretapper" and "Contagion Engine". "Coretapper" can be used in emergency situations to once put 3 counters per turn onto an artefact.
"Power Conduit" can move counters from one artefact to another (and convert it from +1/+1 counters into charge counters and vice versa).
As you are using many cc1/cc2 Fog spells "Isochron Scepter" might be interesting for this deck.
Splashing/ using blue would give you access to artefact tutors like "Fabricate" and "Reshape" and also to some spells like "Mana Leak"/ "Rune Snag", "Fog Bank", "Etherium Sculptor" and "Master of Etherium"

Greetings
Muktol

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Posted 08 August 2016 at 06:39

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Wow. That sceptre could be very useful. To be honest I like a lot of the blue cards but did think it would be interesting to see if this could work as just white.

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Posted 08 August 2016 at 12:43

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