The owner of this deck hasn't added a sideboard, they probably should...
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1: You dont have any turn one drops. That can be a major set back in many games. What if you get locked at 1 land? 2: You need to get the card count down to 60. 3 cards can make all the difference in the world remove some of the 4+ cmc cards. That should get you on the way.3: This is my Grixis deck. See if you can glean some ideas off of it. =)http://www.mtgvault.com/zach255/decks/grixis-experiment/
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