Memory Loss

by sycfuk7861 on 29 March 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (7)

Artifacts (4)

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Deck Description

Slow Mill

Deck Tags

  • Mono Blue
  • Mill

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 915 times.

Mana Curve

Mana Symbol Occurrence

044000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Memory Loss

I would consider putting dream twist in instead of the Psychic Spirals, and 4 Rapid Hybridizations instead of Memory erosion so you have some removal, and I would consider replacing the Selhoff Occultist with Fog Banks. This way you have some ability to defend yourself while you mill. Then I might consider putting in 2 Trepanation Blades in instead of 2 Dread Waters. With your fliers you will do even more milling.

Last but not least, you need to sideboard some stuff to block re-animator decks. Milling a re-animator deck is playing into their hand, so you have to have a strategy for shutting down their graveyard.

Mill decks are super tough to achieve, but they can be a lot of fun to play. Good luck!

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Posted 29 March 2013 at 20:26

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thanks for the help, i have another mill deck im working on if you want take a look
http://www.mtgvault.com/sycfuk7861/decks/goodbye-sanity/

1
Posted 29 March 2013 at 20:35

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Not problem!
Here is my mill deck, which seems to work quite well in Standard.

http://www.mtgvault.com/tralese/decks/dimir-millstomp/

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Posted 29 March 2013 at 20:55

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Take out two of the Memory Erosions for two Curse of the Bloody Tome. It's a little more consistent since it happens each of the player's upkeeps. Other than that, looks pretty good for a mono-blue. Move quickly enough with it and you might just kill the opponent instead of milling them.

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Posted 29 March 2013 at 21:51

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Memory Lapse and Time Ebb?

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Posted 30 March 2013 at 04:42

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For a fast mill, take a look at my modern and legacy mill!

Get rid of the bloody cursed tome, and replace it with 4 mesmeric orb. Don't be afraid of it, you die at turn 7 if you get all orbs in play, while playing 6 lands and tapping out all of your lands during all of your turns. Plus you mill opponents faster than you die.

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Posted 08 April 2013 at 13:41

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