Black vEmpire

by Taylo on 20 October 2014

Main Deck (60 cards)

Sideboard (14 cards)

Sorceries (2)

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Deck Description

11-13 spells that remove creatures from your opponent's side of the field.

6-10 Life loss spells (opponent's)

4 pseudo counter spells

2-4 draw spells (while not optimum, it's better than nothing)

2 total 6 drops and 23 lands with a versatile mana curve means getting stuff out faster.

modern legal

How to Play

Captivating + Bloodline = ever increasing mega-troll

Nocturnus, Captivating, and Bloodline = creature boosters

Anowon, Feast of Blood, Urge to Feed, and Hero's Downfall = removal

Nocturnus and Sign in Blood = hand fuel



First turn always Inquisition to take out those nasty burn, counter, or control spells. (Bump in the Night if you don't have that)

Turn two Bloodghast or Sign in Blood. (If you don't have those than you should have two open mana for Urge to Feed or Dash Hopes if you will need them)

T3: Nighthawk for defense or Captivating if you feel safe.

T4: Vampire Nocturnus or if you feel safe try Bloodline Keeper.

T5: Aonowon is a must if you have it or even Bloodlord of Vaasgoth if you feel up to it.

T6+: It's up to you from here.

The game starts out slow until you get the bigger creatures out or Captivating or Bloodline. Until then, Use your removal to take out the threats and try and save downfall for the planeswalker(s).




I hope you enjoy, check out my other decks too please!! If this deck or any other needs help suggest away please.

Deck Tags

  • Vampire
  • Black
  • Modern

Deck at a Glance

Social Stats

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This deck has been viewed 766 times.

Mana Curve

Mana Symbol Occurrence

006800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Black vEmpire

This is pretty nice. My vampire deck is one of my favorite decks and it can actually be competitive in modern if done right. And I believe you've done it right.

My only suggestions are Gatekeeper of Malakir and Vampire Hexmage. Gatekeeper is a 2/2 body that can be buffed by your lords and is also a source of removal. A two for one. He is like a Geth's verdict that can stay around for awhile and get bigger. The same goes for Vampire Hexmage. I know hero's downfall can hit creatures too, but Hexmage is another two for one. she gets buffed and can fight, then takes care of any Planewalker issue that may come up. She also hits artifacts and mechanics that run on counters. And if you have a Hexmage on the field, it often discourages your opponent from playing their planeswalkers and/or forcing them to use a removal spell on a hexmage instead of a more important threat.

Have a look at my vampire deck and let me know what you think. It may even give you some ideas. Its been very successful for me.
http://www.mtgvault.com/xreverie8/decks/this-deck-sucks-v3/

1
Posted 20 October 2014 at 14:03

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Super helpful, thank you. :)

0
Posted 07 November 2014 at 00:18

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