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This deck is a simple rendition of TheVanished's deck Infinite Combo.http://www.mtgvault.com/thevanished/decks/almost-infinite-combo/The idea is the same but I added another colour to amp up the cobmo's availability to take down the person during and after their continuous turns. Edit: Land base needs a lot of improvement and any input would greatly be appreciated. More basic lands are a must if I've got 4x Attune and 3x Evolving wilds, but what to cut?
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Okay, first thing. Crypolith Rite. Because all of your creatures untap with paradox, so you can tap them for "infinite" mana. Thats going to help your mana base more than anything else. Cut 1x Tormenting and 1x Paradox.Second, I would cut all of your non- basic lands to 2 minimum, 3 max. And run at least 3 evolving wilds.Other than that, looks decent.
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I can definitely see the reasoning for the Evolving wilds over the duel-lands but I think you wanna have paradox engine at 3 because of your likeliness of drawing it to start the combo is cut short if you have two paradox engines and three oracle's vault. I bumped the mana generating up with another pyramid of the pantheon, with a double-Winding Constrictor in the field you get your 4 bricks off of one activation and that can be on turn three, which is nice to get started on 7 mana turn 4 provided you have your fourth land
You only need 1 of each combo piece for the combo to work, plus multiple paradox engines is kinda useless, so thats my reasoning for dropping it to a 2- of
You only need one yes but how often will up be able to consistently find your pieces? I'll have to playtest around more to find out if it's better with 3 or 2 though thanks
Reckless racer is an insane way to weed out the lands in your deck