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I really enjoyed the U/B control deck that is currently in standard. I felt like a red splash gave it more options with Keranos and steam augury.
I feel like the lands are pretty self- explanatoryKeranos - The way I win most. It gives me card advantage and puts my opponent on a clockPrognostic Sphinx - My favortie card in standard and it pairs really well with Keranos and avoids Elspeth and is a great secondary win con.Pearl Lake Ancient - The big finisher. If i can resolve a Pearl Lake, it is essentially game over.Dig Through Time - Essentially lets me tutor for what i need at a relatively cheap cost. I find it better than treasure cruise in this deck because it almost guarantees what i want and it is an instant. Steam Augury - More card advantage and helps the delvingSilence the Believers - Really good for the midrange and whip decks that are around. It also shuts down the heroic decks if i get lucky and they don't have protection.Murderous Cut - More removal for cheap Bile Blight - Rolls the token decks and any other super-fast aggro decksHero's Downfall - The best removal spell in the format in my opinionPerilous Vault - The deck needed a sweeper and anger of the gods was too difficult to cast with my mana baseDissolve - Best counter spellDisdainful Stroke - Needed more counter and it hits big threatsThoughtseize - Disrupts the best cards and punishes bad keeps SideboardEmpty the Pits - Against the control mirror or whip decks. Occaisionally bring it in when i'm on the play against abzan midrange.Liliana Vess - Very strong against other control decks. It can also find ashioks against midrange decks if it needs to, but it usually doesn't come to that. Drown in Sorrow - Mainly for jeskai aggro decks. It ruins the token decks and it pretty reasonable against the burn versionSilence the Believers - When three just isn't enoughJorubai Murk Lurker - Against aggro and burn mainly. Lots of aggro decks can't get through oneNegate - Stops control and counters whips and stokes, which are huge problems for meAshiok, Nightmare Weaver - Against midrange and whip decks it provides a problem that the player is forced to deal with. If they don't deal with it, they usually lose.
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