Vintage Efreet,Djinn Denial

by the_logician on 20 February 2009

Main Deck (61 cards)

Instants (7)


Enchantments (4)


Land (23)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Big fast creatures with land destruction. Green for speed and land destruction, blue for versatility.

Deck Tags

  • Land Destruction

Deck at a Glance

Social Stats

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This deck has been viewed 2,795 times.

Mana Curve

Mana Symbol Occurrence

090031

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Vintage Efreet,Djinn Denial

Looks a little suicidal...

Reconsider some of your spells maybe and toss in some low cost creatures coz I really cant see how you have made it possible for the big ones to come out quickly :l

PLz rate my unearth remake deck.

Thanks

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Posted 20 February 2009 at 13:15

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whats up my man, ur deck theme seems a bit odd to me. ive never come across a land destruction deck that was green and very very few blue control hybrids with land destruction. ill try to help out best i can, first off u deff deff deff need to check out Sheltering Ancient, htis bad boy is a beast of holy terror and has won me more games then i can count in my green beatdown decks. yes his upkeep cost is steep but by the time it actually becomes a threat the game will already be over, trust me, next toss out birds of paradise in favor of vine trellis, this is one of my faverate cards ever because it doubles as both a blocker and a mana producer, both of which u could use in this deck, birds of paradise is not necessary because this is a duel land deck, so different kinds of mana isnt that much of a problem.

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Posted 09 September 2009 at 23:30

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arguthian wurm i like in here alot, but u have to wait to use it at the proper time or else u will just waste time, make sure to play it as soon as possible if the opponent has few lands out cause then they will be forced to let it be summoned, or if u have nothing else to play play it when u know they will sac the land and slowly destroy their lands. as to other green monsters to smash with Overbeing of Myth is a pretty good option because u can either use it to build up ur hand and have a massive creature to smash with pretty easily(it lets u draw 2 cards per turn) or just get more stuff to play and use em to win quicker, an acceptable use

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Posted 09 September 2009 at 23:35

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if u want to keep the land destruction in here thats perfectly fine, i c where your going with it, but if u do then i suggest adding some blue bounce cards to keep their field empty so when they have no lands they cant replay them and it leaves u free to attack for the win. put in unsummon, and Undo will greatly help u stay alive and run the table on the opponent. and lastly for a big finisher, u might want to consider Silvos, Rogue Elemental, if u can get this bad boy out there the game is pretty much over with

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Posted 09 September 2009 at 23:41

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well thats it for my initial impressions, but im always available for more help, let me know what u think and i will help as much as i can, check out my decks for more ideas and just to c whats out there

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Posted 09 September 2009 at 23:42

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Kodama of the North Tree would be a good one too

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Posted 10 September 2009 at 14:01

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