Progenitus in Naya

by Thrandir on 18 April 2012

Main Deck (60 cards)

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Deck Description

Turned my Naya deck legacy seeing as the alara block is out in october, any suggestions to make the deck more legacy competitive would be amazing
shock lands... too expensive or i'd run them in a heart beat
btw, Progenitus is getting cheated out with natural order, not hard-casted, so i'll be sitting on him turn 3 or 4

Deck Tags

  • Tournament

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

19441652

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Progenitus in Naya

i would like to toss in a privileged position or two, and another aria, but idk what to take out, or even if this is a good build

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Posted 18 April 2012 at 05:49

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This looks like a fun deck to play! I really like the cards you put in here. Naya was the second deck I ever built on my own and it was something like this. I have a few suggestions however they are up to you to act on or not based on how you play. The first problem with Naya decks is normally they have high costing creatures. You took care of that well with the Knotvines, Titans and birds of Paradise. The next problem I see often is with control decks, counters and the like. You can get past walls because your creatures are just that big (good job on that BTW), and you threw in a Stoutarm for a repeating fling, but I think you should put in a few spellbreaker behemoths. They cost 4 to play and it is a 5/5 that makes creatures you control with power 5 or more uncounterable which is something you might need. The next thing I saw is you need some more flying creatures and the first thing I thought of to suit your needs is a retaliator griffin. It may start off small but it gets a 1/1 counter for each point of damage you take. Another thing I believe you should put in is a Meglonoth. When it blocks an opponent takes 6 points of damage and that will give a nice control factor and keep the game going till you outright kill your opponent. The other cards I will suggest are just to power you up not really to cover any holes. Mosstodon to give your crap trample. Where Ancients Tread for some extra damage. Bloodthorn Taunter for turn advantage. Paleoloth in case of board wipes. Mycoid Shepard to laugh when something of yours dies. This last card I put in and then took out because It didn't fit my style but you may like it, the Realm Razor to just kill you opponents with no trouble. As a finale note you are playing a massive creature deck, so if you are allowed where you play (and you most likely are) don't be afraid to go over 60 cards. This is a very good deck and I know it may seem like I want to completely redo it but that's not how I intend this. Of the cards I suggested in the beginning you should put in the ones where you feel like you have an opening and the random cards if you put in one or two you won't need the rest. Happy Building!

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Posted 11 May 2012 at 19:13

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lol i actually threw realm razer in there, i just haven't updated the list, i took the angel out, and another is holding a spot for progenitus, but i really like the ideas, it just detracts from the whole hydra theme i have going

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Posted 13 May 2012 at 03:02

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Ok, I didn't think about the hydra theme lol. If that is the theme you are going for there are some hydras in the Ravnica set you should look at. I think it is golgari but I don't remember. Either way it is a very good build.

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Posted 14 May 2012 at 00:44

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yeah, i need to put the decklist i currently have and see what i can take out for progenitus and natural order, seeing as i have neither of them....

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Posted 14 May 2012 at 03:04

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=337160 here's the human deck as of now

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Posted 14 May 2012 at 04:32

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You should add an Apocylypse Hydra

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Posted 25 June 2012 at 23:53

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i've got 2, he's nice for a hint of removal, but the big thing is just worrying about dropping progenitus ASAP then an aria and primordial hydra, gg

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Posted 25 June 2012 at 23:59

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