Turn 3 Win (Demon of Death's G..

by tomathan88 on 18 July 2010

Main Deck (40 cards)

Instants (4)


Artifacts (4)


Land (17)

Sideboard (4 cards)

Instants (4)

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Deck Description

I got this card and decided to make something out of it. To work, it has to be 40 card deck, however. its hard to mill in four turns, so thats okay. obviously it doesn't work every time, whether they use a card to stop the plan such as a counter spell, removal of the tokens, or stuff like that, or the user of this deck doesnt draw the right cards, but it'll at least win a lot of the time, whether its turn 4 or not. (turn 3 win is lower, i realized that i could get a turn 3 win after a realized the turn 4)

Turn 1: possible vampire lacerator

Turn 2: dark ritual + extra swamp into frogtosser banneret and lightning greaves then possibly attack with lacerator and banneret

Turn 3: marsh flitter and sacrifice 3 of the five creatures (probably leaving the flitter and the larcerator) to get the demon, equip to lightning greaves and attack with it and possibly the lacerator

Turn 4: attack again with the demon and one or two of the other two WIN (hopefully)

I just realized a turn 3 win saying i drew a second dark ritual

Turn 1: dark ritual for the banneret and possibly a lacerator

Turn 2: dark ritual + extra swamp for lightning greaves and marsh flitter, get demon, equip, attack

Turn 3: attack again WIN (hopefully)

Smother i also threw in the sideboard just in case =)

Please rate and comment (but dont rate bad without an explanation please).

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 4,673 times.

Mana Curve

Mana Symbol Occurrence

002700

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Turn 3 Win (Demon of Death's Gate)

Well done up. The only thing wrong with it is that if you were to pull out that demon and it got cancelled. 6 life and three creatures down the drain for nothing and there isn't much of a back up plan. Nice deck though :)

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Posted 01 August 2010 at 01:46

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But if he went first they shouldn't have enough mana down for any counterspells

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Posted 22 August 2010 at 14:22

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the only thing wrong that i see with your turn 3 win is that you have to dark ritual twice, because the first turn you would have 1 land, tap dark rit, get lacerator and frogtosser, thats 3 mana. turn 2 you would have 2 lands tap one for dark rit, now having 4 mana flitter now only costs 3 and greaves costs 2 thats 5 so you would need a second dark rit. what you have is not bad but its a little hopeful, and if we are playing with a perfect hand then you might as well just have 3 lacerators 1 ritual 1 demon and a swamp and first turn the demon, it would be too early to counter anythign but the ritual but thats only if they went first. so first turn swamp+ dark ritual+ 3 lacerators sac them and 6 life demon, second turn swamp+ frogtosser+ attack thats 9 dmg, third turn swamp + greaves +frogtosser attach greaves to new frogtosser and attack thats 11 dmg and a win

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Posted 07 August 2010 at 11:07

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