Zombie Mill

by Uldakh on 02 December 2016

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Multiplayer free for all casual kitchen table Zombie Tribal Mill deck

Deck Tags

  • Dimir
  • Mill
  • Zombie
  • Casual
  • Kitchen Table

Deck at a Glance

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This deck has been viewed 1,052 times.

Mana Curve

Mana Symbol Occurrence

0341800

Deck Format


Legacy

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Zombie Mill

Traumatize:
You only want to be playing as much as two traumatize in your deck, because it does not pay out to play more than 1. In any match you will cast your first traumatize on turn 5. At that turn your opponent will have drawn 11-12 cards depending on who starts the game. You will mill about 24-25 cards from the opponent, leaving the same amount in their decks. They get 1 turn more ending up on 23-24 cards.
Playing a second traumatize will rob them of 11-12 cards, leaving the same amount. They then draw and have 10-11 cards which can be removed by either archive trap, mind funeral or glimpse the unthinkable, but not by a third traumatize.





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Posted 29 December 2016 at 12:28

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What would you suggest i drop the third one for? think maybe 2 archive traps if i find something else to drop?

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Posted 22 January 2017 at 16:11

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Actually just try out a single archive trap :D
I've argued this with several others, but archive trap makes people react in a certain way, so if they see a single trap during game one, they will assume you have more, and try not to use fetches. So by playing a single trap you have a high chance of it occuring during the opening hand, but won't end up with too many dead cards in hand, and you slow down your opponent by fear of the trap, without really relying on it.

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Posted 24 January 2017 at 12:08

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