Viagrasaurusrex

198 Decks, 1,626 Comments, 299 Reputation

That works for each turn also...
a 4 card soft lock isn't that great.

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Posted 05 January 2016 at 21:09 in reply to #570464 on Grandeur Palace Lock

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They can just kill your creature in response to the trigger of grandeur...
Until it resolves they can still cast spells...

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Posted 05 January 2016 at 21:08 in reply to #570464 on Grandeur Palace Lock

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There is just so much wrong with this deck...
I honestly don't know where to begin...
Sorry, just yeah...

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Posted 05 January 2016 at 18:39 as a comment on 1152652

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Yes.
If not, I don't know a play group that would contest to it.

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Posted 04 January 2016 at 19:40 in reply to #569992 on Relentless Rats Commander

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Why not run Aether vial?
Allows you to put creatures in play at instant speed.

Say they wipe the board, EoT you can play a creature and have a creature ready to attack.
Not to mention flashing in other hatebears etc.

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Posted 04 January 2016 at 19:37 as a comment on Anti-EDH EDH

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The super old lists maybe...
He's just too expensive, most twin decks go for a more control build nowadays than just an all in combo build.

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Posted 02 June 2015 at 14:13 in reply to #551670 on splintertwin

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4x savor the moment would be better than 2x time warp...

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Posted 01 June 2015 at 19:29 as a comment on 4Color Walkers

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It's just really easy to land and cryptic command is really there only way to deal with it once it is in play.

The reason you play it vs storm is because post board they will bring in Empty the warrens normally.
Or at least they do vs the decks I play.

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Posted 01 June 2015 at 17:43 in reply to #551742 on Grixis Delver? Bitch Please!

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They normally don't run him...
Kiki combo is a different deck.
generally running resto plus whatever else.

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Posted 01 June 2015 at 15:49 in reply to #551670 on splintertwin

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If twin is a bad match up for you why don't you sideboard 2 illness in the ranks?
They can't really deal with them well once they land and it just wrecks them.

On top of that, illness in the ranks is also good vs tokens, and good vs storm.

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Posted 01 June 2015 at 15:44 as a comment on Grixis Delver? Bitch Please!

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Bident of thassa?
Seems good because your creatures are remaining unblocked.

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Posted 29 May 2015 at 17:53 as a comment on Keep Calm, and HORSMANSHIP!

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While yes, you can nuke your own goyf, you're still a delever deck with many ways to put cards in your opponents GY.
can't argue with the numbers the deck seems to be puttings up.

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Posted 29 May 2015 at 15:36 in reply to #551335 on Grixis Delver? Bitch Please!

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Yeah, like I am sure it is great, I just don't like the idea of of the mike/trike combo.
It just seems rather hard to pull off compared to mindslaver lock and whatever else.
Atleast with mindslaver you have ways to dig for both pieces, in order to do the same for mike/trike you would need to play bad cards to get it consistently.

I would most likely go with the normal 4x karn, 1x ugin, x wurmcoils and whatever else.
I like the idea of being able to map for urborg though haha

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Posted 29 May 2015 at 13:33 in reply to #550963 on Brainstorming:Time of Control

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G/B tron list?
I'm not a huge fan of the combo and it like Mono-u tron can be very weak to Graveyard hate...
Not saying I hate G/B tron as it clearly is better against certain lists, but I think overall R/G is just proven.
I haven't played the B/G list yet, doubt I ever will, but I have seen the odd list online.

Yeah o-stone is a beating, if you can keep them off of their early plays and have sideboard pithing needles its a bit less of a threat but yeah...

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Posted 28 May 2015 at 21:14 in reply to #550963 on Brainstorming:Time of Control

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R/G tron is almost unwinnible.
U/W tron and mono-U tron are easy.
The problem with red/green tron is they have all the answers for our threats...
Between ancient grudge and karn etc.
Its around a 30-70 for me facing R/G tron...

You do better if you can stop their early plays, taking maps and stirrings in the first couple of turns can cripple them enough to pull off a win.
raven's crime helps a ton here for the later turns, but still not an easy win.

game one is easy, game two is normally a loss, game 3 strongly depends on your hand.

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Posted 28 May 2015 at 19:38 in reply to #550963 on Brainstorming:Time of Control

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Yeah haha, like all decks, we have some pretty bad match ups...
8-racks worst are soul sisters, affinity and R/G tron(and maybe infect).

***Wilted abzan is terrible as a match up, but my meta has 0 of this deck so I left it out.

Soul sisters isn't that bad if you have 3-4 dark blasts in the board, but still in their favour.
Game one they can't really beat a bridge, and between Squadron Hawk and their other creature tutor cards they will most likely deck out before you.
It's a grindy game, but you're playing 8-rack, its what you're used to haha.

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Posted 28 May 2015 at 17:56 in reply to #550963 on Brainstorming:Time of Control

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swefsdfsdf duplicate

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Posted 28 May 2015 at 17:53 in reply to #550963 on Brainstorming:Time of Control

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You haven't heard anyone rage until you play 8-rack control in modern against a field of blue.deck or combo.deck.
Always a good day.

Not the best deck but man its a monster when the meta shifts slightly lol.

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Posted 28 May 2015 at 14:08 in reply to #550963 on Brainstorming:Time of Control

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Pili-pala is infinite mana with grand architect

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Posted 21 May 2015 at 20:28 in reply to #544142 on I Broke Tiny Leaders...

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1: about 5-6 more lands would be needed for a control deck to be good.
2: isn't well positioned against any of the field
3: there are better cards to play...(If you're playing myth why aren't you playing cards like: end hostilities)

Basically myth is meh atm because dromoka's command is super rampant.
Narset is fine, but she is no ashiok or ugin.
denial is just worse than scorn in the right build
Cancel over dissolve or dissipate? why?
4 main deck negate?
devouring light seems meh also, the reason edict effects are good right now if because they don't target the creature and hit hexproof.

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Posted 15 May 2015 at 14:44 as a comment on Temple of Ojutai

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