Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Oversight -- can't use Dread Return to get Guile into play. >:/ I guess turn 6 is the fastest this can play. I think this is the final version. It is in full swing by turn 5 and hopefully the most reliable. Play Cephalid Illusionist and Lightning Greaves (opted for these over Shuko so you can attach them to your beefed up Lorescale later, protecting it), starting to mill yourself. From there, Narcomoeba and Dread Return let you get the creatures you need in play during turn 3, while Emrakul returns the required enchantments to your library. Reclaim and Regrowth let you grab the enchantments right out of your graveyard. Bazaar of Wonders goes into play on turn 4 if you have Locket of Yesterdays in play and a Bazaar or two in your graveyard (not hard to accomplish) and on turn 5 you cast something that is in play or in your graveyard (mill yourself a bit with the Illusionist if there isn't anything) and the combo is off.
This deck has been viewed 708 times.