This could actually be a T3 win. T3- Land, sac 3 bloodghasts to summon Demon of Death's gate, attach lightning greaves to it, swing with both demons (18 damage) The game would end on T3 with you at 2 life, and your opponent at -7 lol Great strategy! :)
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Lands adjusted, I forgot to reassess them when I was done with the deck. I set them up that way while I was making the deck to keep count of how many cards I had to add/remove to fit 60 cards. This deck is built to protect against that 5/5 swing. Simple tap of "Intrepid Hero" and bye bye 5/5, not to mention the multiple cards that buff each other, likely leading to me having something to block it anyway. Or, if i have a forest and 1 other mana available, I can just use "Ulvenwald Tracker" and use my strongest creature to fight that 5/5 and take it out easy. I changed to the "Gather the Townsfolk", and I'm keeping both end and fog in sideboard. I do actually play against a lot of people who run enchant and artifact heavy decks, so I always try to have natural end in my green decks. And against the usual players, it will likely end up replacing 2 of my townsfolk in the regular deck. "Curse of Exhaustion" doesn't serve to wreck my opponent, but to give me the field advantage. Imagine playing against this, knowing that if you play a creature stronger than 4, it's dead, and if you play one less then 4, it's likely dead because of "Ulvenwald Tracker", and if you play a spell, you are denied being able to play a creature. It forces my opponents to slow down their play, allowing for easier control of the field. "Vigilante Justice" only allows me to use it's ability, not my opponent, so "Captain's Call" would mean nothing to me other than 3 creatures that can't block me anyway because of "Champion of Lambholt", or will be killed with my tracker. I really don't see much of a problem with this deck, aside from board wipes. I can't be overpowered with big creatures, "Intrepid Hero" and "Ulvenwald Tracker" + a stacked "Champion of Lambholt" sees to that. I can't be blocked by a thousand weenies, "Champion of Lambholt" sees to that. Many of my creatures stack each other, plus "Kessig Malcontents" and "Vigilante Justice" for raw damage. Not to mention that my opponent can;t build much of a defense because of "Curse of Exhaustion".
Actually, switch out "Intrepid Hero" for "Angel of Jubilation" Hands down, buffs all your other creatures, and locks down a black deck.
I would switch out "Ghost Form" for "Sleep". that way all of you0e creatures are opened up for 2 rounds of completely unblocked attacks. And because you have a really low creature count, I would drop "Devastation Tide" and "Faith's Reward", and add "Attended Knight" and "Intrepid Hero" That way you have increased usage of "War Falcon", and are able to not just tap huge creature, but even take them out all together.
Ok I updated it. Having pure control has never been a play style I've been able to get into, so I still kept it with a strong burn aspect, but I focused it more on burn/draw, and with some mana finding artifacts. I also added sleep and increased the number of "Fog Bank" as an added defense for Bolas, plus I also have a number of bigger creatures to keep pressure on my opponent and also guard Bolas. So now it's pretty much a burn/draw deck, with a little control and Nicol Bolas. As for artifact assistance, what cards should I use? I want to keep everything in the deck inside of the Innistrad/M13 block.
Really great lifegain deack, although I'm really suprised not to see "Rhox Faithmender" in here! Deffinately add him in! Imagine what "Celestial Mantle" would be like with him and "Felidar Sovereign" on the field? just one attack and you've pretty much won the game lol Lets say you're at 20 life, and you enchant a creature with "Celestial Mantle", and have both "Rhox Faithmender" and "Felidar Sovereign" on the field, and you attack you opponent directly. "Celestial Mantle" would take you to 40 life, and "Rhox Faithmender" would add an extra 20 life, so you would go from 20 > 60 life in one attack, allowing for pretty much an instant win!! If you can, can you please also comment on my new deck. New color combo for me, so any advice would be greatly appreciated! http://www.mtgvault.com/ViewDeck.aspx?DeckID=362192
I'm suprised not to see more of the Blue zombies in this deck. I would add "Stiched Drake" to deal with fliers. I find that the main weakness in a zombie deck is that it's wide open to fliers. Please comment on my deck. New color combo for me, and I would like some advise. http://www.mtgvault.com/ViewDeck.aspx?DeckID=362192
Also some suggestions on my deck would be nice, never built one like this before http://www.mtgvault.com/ViewDeck.aspx?DeckID=362192
He actually has 10 flashback cards, plus 4 snap casters, making 14 times he can cast from gy. I would add a few "Unsummon" to your deck as well. triggers talrand and delver, plus would allow for you to either temporarily negate a threat, or return a "Snapcaster Mage" to your hand, allowing you to recast and take advantage of his effect. and all for 1 mana spell
You don't really have any offensive abilities or creatures. This wouldn't be that hard of a deck to take down. I would focus on having more power heavy greens, and use your white cards as either a guard, life gain, and/or bonus to your greens. I would drop ornithopter, signal pest, and mox opal. Maybe even trinket mage (or at least not have 3 of them). Focus on powering up the deck. Please check out mine and comment: http://www.mtgvault.com/ViewDeck.aspx?DeckID=167302
REALLY nice, chandra won't last you long though : / no creatures + no defensive spells = a dead planeswalker still very nice though! should be a very fast game either way. :P Please comment on mine :D http://www.mtgvault.com/ViewDeck.aspx?DeckID=167302
I would take out both Lava axe's, and instead put in 2-4 lightning bolts, if you do 4, you essentially can do 12 damage for less mana then one Lava Axe. win-win Also, please comment on my deck, working on a red/white as well. http://www.mtgvault.com/ViewDeck.aspx?DeckID=167302
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