Ay, yo... Rocky!

by anooshapalooza on 31 December 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)



Artifacts (1)


Enchantments (1)

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Deck Description

Ever since I started MTG, I've always had a thing for fast tempo/aggro type builds. That, and my favorite colors of the pie are Black and Green.

This brew was inspired by a bugdet mono-green stompy deck within the modern format that did pretty well at some major events. Of course I messed around and added Black, making it dual colors. It has gone through countless iterations over the past 3 years, striving for the more balanced form.

UPDATE 12/26/14:
With a lot of advice, I made the transition to a more mid-range "Rock-y" build with a name that finally suites it. Looking good!

How to Play

Main:

Basically a lot of disruption going on. [[IoK]], [[Seize]] with [[Lili]] for the discard. I stumbled upon [[oona's prowler]] who is this decks unofficial vanilla beater with a discard effect that can disrupt opponent's hand or be abused to further my goals, and she flies... Of course we have other late game beaters: [[ScOoze]] for 'yard disruption, the always powerful [[Thrun]] as a wincon against any build especially w/ Blue, and our other beater in the form of [[lotleth troll]]. He eats [[gravecrawler]] and [[bloodghast]] to get huge. Both [["Crawler]] and [['Ghast]] are key in this deck because they recur in order to press the battlefield. [[phyrexian arena]]; card advantage during long matches. This deck wouldn't be complete w/o [[abrupt decay]],
considered the best removal in the modern format and one of the best ever printed by MtG. I can also use [[AD]] on my [[Arena]] if I can't afford to lose any more life. To top it all off, a singleton [[sword of light and shadow]] for protection against [[Path]], [[OB Ring]], [[ChainedttRocks]], [[doom blade]], [[go for the throat]] and even [[AD]]. Also nets me life and can fish my creatures back from the 'yard.


Mana Base:

Basic fetchlands, shocklands, a single filterland, and Urborg for swamps. A bunch of manlands in [[mutavault]] (synergy w/ 'Crawlers), [[treetop village]] (our beatstick trampler), and [[dryad arbor]] (whom can also be fetched any time, even at instant speed); all can be equipped with the Sword when need be. An obvious appearance of a playset of [[tectonic Edge]] to disrupt opponent's land base. This deck also plays the underrated [[bojuka bog]], who nerfs goyfs, starves snaps, eats zombies, and a lot of more potential game changing dilemmas for the opponent.


My Bench:

[[choke]] shuts down Blue, off the top of my head: Delver and Patriot; once online.

[[creeping corrosion]], Greens "Wrath" for all things artifacts.

[[darkblast]] gets rid of chumps, then can be dredged to do it on a 2nd chump OR a 2nd time on a pesky creature with 2 toughness.

[[maelstrom pulse]] is necessary in Rock builds. It covers whatever AD doesn't and chain kills.

[[extirpate]] takes away a combo player's wincon pieces necessary for them to shutdown a game against anyone.

[[golgari charm]] is one of many sweepers available to BG decks. For its cost, its our utility card against aggro, bogles, enemy sweepers, tokens, chumps, hits the occasional manland, etc..

[[shadow of doubt]] can stop fetches but is the BANE of Scapeshift builds and sometimes Tron.

[[smother]] is like the [[abrupt decays]] cousin. Back in the day this thing was an ace remover. Thinking outside the box of just simple creatures with cmc's in the upper right hand corner, this thing can hit tokens but better yet... manlands.

[[spellskite]] redirects Burn away from your creatures and of course YOU. Steals auras from Bogles and Infect.

[[torpor orb]] negates ETB effects: Snap, Deceiver, E.Witness, Restoration, etc.

Combos:

[[gravecrawler + lotleth troll]]

[[gravecrawler + mutavault]]

[[bloodghast + lotleth troll]]

[[oona's prowler + bloodghast]]

[[liliana of the veil + bloodghast]]

[[verdant catacombs + dryad arbor]]

[[dryad arbor + sword of light and shadow]]

[[mutavault + sword of light and shadow]]

[[treetop village + sword of light and shadow]]

Thanks to some fellow Golgari players: especially [[APPLE01DOJ]] and [[xiao.wen]] for tips on making this deck as it stands now.

Have any feedback, be sure to let yourself be heard below!
Much appreciated in advance! I RESPOND TO EVERYONE...(>_<)

Deck Tags

  • Modern
  • Control
  • Modern
  • Control
  • Fun
  • Cheap

Deck at a Glance

Social Stats

8
Likes

This deck has been viewed 76 times.

Mana Curve

Mana Symbol Occurrence

0040013

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ay, yo... Rocky!

To get things started, this is some what of a budget deck. Hence the missing 'goyfs and other pieces. The way it's setup now works like a charm too. These cards are extremely playable as a result of being less than popular in the modern meta.

0
Posted 31 December 2014 at 16:21

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i still prefer red splashed more for looting and bolt in this build maybe a crucible of worlds too? where i would cut would start at sword prowler and arena.

1
Posted 31 December 2014 at 16:49

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'Bolt and Loot and crucible are just great cards. I actually considered Jund over Rock and talked to some folks for reference. The mana base for splashing red, though not all the time, can hose the pilot since it needs to be fixed while Rock seems to run a bit smoother. I'm just a bit persnickety about things like that haha

The deal with Arena is some form of draw, and most players say it's the next best thing after Confidant and can't be hit with most removal.

The prowler is to just cheat my recursions into the 'yard. They are a nice aggro creature in my opinion. Most players that forget about card advantage make the common misconception to actually DISCARD a card of theirs to "weaken" her. It's actually best to take the 'bolt to the face than help this deck finish it's job for it hehe

I'll definitely consider your post since the meta has seriously changed since the rise of Delver along with the many Burn builds already out there. Confidant is on the sidelines and making a move to a more Jund theme may be for the best.

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Posted 31 December 2014 at 17:03

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one weird thing is light and shadow. i would rather have fire and ice, just because so many decks run red and blue, and drawing a card and bolting a creature or your opponent to the face seems very solid

1
Posted 31 December 2014 at 17:04

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I agree if your running one it def should be fire/ice

1
Posted 31 December 2014 at 17:11

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True. I was really torn between the two. I assumed the built in recursion of my creatures was enough to stop burn, but then they'd just direct their spells at me once I equipped Fire and Ice. Countering burn was the reason for the +3 life from Light and Shadow. Plus I can get my wincons back just in case they're all dead. Getting 'Crawlers back and feeding the Toll all over again would be huge.

Fire and Ice only appealed to me because of the cantrip really, since 2 damage wasn't enough for me to pull the trigger on it. But Fire and Ice is on my buylist for sure. I'll be play testing with both for sure.

1
Posted 31 December 2014 at 17:21

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