Artix

100 Decks, 17 Comments, 5 Reputation

I really like this kind of deck and I have a few hints for you: at first, play Marty of Sands 4x main. It makes the Ascendant 6/6 on turn 2. Also, if you play Ethereal Armor, why not Hopeful Eidolon over Trained Caracal? And at last: is it really a good idea to give your opponent life? I would test to play Path to Exile and Oppressive Rays instead of Condemn and Swords to Plawshares. And I'm not sure, but Launch the Fleet could be very funny with all this triggers. Anyway very nice deck.

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Posted 22 May 2014 at 13:00 as a comment on The one drop challenge 2(W)

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This deck seems very funny but I would say cut Grand Architect and Spined Thopther. 4 Gitaxian Probes, Thoughtscours amd Dismembers would be more solid . Maybe you can add Bligthed Agent, , Halimar Dephts and Cephalid Coliseum. The Agent is another wincondition and the Lands can do nice stuff, too. Run trough your deck, fill your graveyard with spells for the Coliseum and the Pike and let your deadly insect sting.

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Posted 28 January 2014 at 13:39 as a comment on [Budget] Blue Deck Win's

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First of all: thanks for the comment. I Thought about the Lantern but I don`t think that I need that much manafix in most situations so I decided the Searchlight is more funny since we mostly play two headed giant edh. Maybe I'll play both. I totally agree with you in point of Disenchant so I'll change it, also I totally forgot Sol Ring. Shame on me xD. Stonehew Giant and Kemba will totally fit in this deck, thanks again! Brightflame wouldn't do much in my meta but Vandalblast can kill a few manastones here and there.

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Posted 23 January 2014 at 13:21 in reply to #429915 on Tajic Equip EDH

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Very funny deck, but maybe Progenitus would be better than Emrakul in this. Because he isn't cast with Polimorph you wouldn't get the extra turn and he has only protection from spells but can be blocked normally. Progenitus has protection from everything and is therefore unblockable

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Posted 27 September 2013 at 11:51 as a comment on Presto-Change-O!

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I would cut a few cards to play more Etheral Armors and Enchantresses. Boon Satyr, Celestrial Archon, Hopeful Eidolon and Heliod, God of the Sun would be awsome. They trigger for tokens and carddraw, also Heliod brings enchantment creature tokens into play by himself triggering even more PLUS they all come into play with an additional +1/+1 counter from Celestrial Ancient

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Posted 23 September 2013 at 15:49 as a comment on enchantment madness

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Seems to be funny, but I would throw out all equipments other than Cranial Plating. Use the space for Howling Mine, which works great with Clock of Omens. Also Sculpting Steel, Synod Artificer and Vedalken Engineer could be awsome.

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Posted 16 June 2013 at 10:54 as a comment on Copycat Joke Deck

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Since this is a commander (EDH) deck, cards can only be played one time instead of four times exept Relentless Rats and basic lands. Also Relentless Rats are the main theme of the deck. With less of them most cards wouldn´t work anymore.
But anyways, thanks for the comment

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Posted 21 December 2012 at 14:40 in reply to #311313 on Relentless Rats Commander

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Even if you gain much life, this deck seems very slow. You get your first creature in turn 3 and only if you have the right mana. Maybe Arcane Sanctum and Seaside Citadel would get your mana fixed and it does`t matter that they come in tapped, since you can`t use them till turn 3. Lotus Petal and Aether Vial should help too plus you can return Lotus Petal with Glissa.
Hope I could help and please comment my decks, too =)

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Posted 11 September 2012 at 14:50 as a comment on Testing @$$

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Awakening Zone would give you blockers in the early game and you can sacrifice the tokens for mana. Also it interacts with Doubling Season and Paradox Haze

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Posted 22 August 2012 at 15:20 as a comment on Footsteps in the Sand

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The idea is very nice, but it has the problems that it has to kill creatures on your turn to get the morbid effects of Wakedancer, Woodland Sleuth and Hollowhenge Scavenger, also your only way to sacrifice is Birthing Pod. Maybe you should play Diabolic Intent instead of Diabolic Tutor and Bone Splinters instead of Tragic Slip. Altar's Reap would be nice in this deck too.

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Posted 21 February 2012 at 13:20 as a comment on Undying/Morbid Pod Deck

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I agree with you. The pacts are perfect here. thanks

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Posted 11 February 2011 at 04:42 in reply to #127343 on Eonic Parallax

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i would kick out necrogenesis, beast of burden, stinkweed imp, phyrexian vault and fallen angel. cards that would work great are fecundity + more underworld dreams to let get extra life loss and to draw more cards, golgari germination will create more tokens than necrogenesis and doesn´t cost mana, creakwood liege pumps your creatures + gives you a g/b token every turn
please comment my decks too

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Posted 20 January 2011 at 12:40 as a comment on Token Sac Woes

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Nice version of zombies.
I just have two little changes. first: pull out the coffers for lake of the dead. It should speed you up and adds more flavor to your deck. second: did you think about zombie master to combo with your urborg?
Please check my zombie deck too, http://mtgvault.com/DrawSimulator.aspx?DeckID=98912

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Posted 06 December 2010 at 16:59 as a comment on Decay

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Nice idea, but I would play it more like this: http://www.mtgvault.com/ViewDeck.aspx?DeckID=98912
I really like the cauldron + vengeful. Maybe urborg justice + nantuko husk is an option for your deck

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Posted 06 December 2010 at 16:20 as a comment on brains...

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