Esper Mill

by BenAfleck on 04 January 2016

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Instants (7)

Enchantments (5)

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Deck Description

A competitive mill deck I'm going to try and make sometime in the near future.

Deck Tags

  • Mill
  • Esper
  • Modern
  • Competitive

Deck at a Glance

Social Stats

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This deck has been viewed 1,051 times.

Mana Curve

Mana Symbol Occurrence

4311200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Esper Mill

One "flaw" in this design is the mana.
I usually recommend people to play at least 12 cards that bring them an individual color.
You only have 9 ways to generate black mana which is below my recommendation, so keep an eye out for this during play and you will notice how often you can only play 1 spell of black color during a turn.

As an example imagine that you have 4 turns in which to play "stuff".
Most of your cards splash black as a color, so your cards will compete to be played.

At turn 4 you want UUBB to play 2 glimpse or a mind funeral and a hedron. These situations demand "equal mana" and you do not have that.

I've recently developed a mana by using my paperstrip methods which is able to play three colors under a blood moon.
In that mana there is more than 12 cards generating each mana. (most of these cards can generate several types of mana)

Try to aim for that minimum of 12 and you will rarely be manascrewed.

In past talks with you I may have been talking about godica's esper mill which in oppinion is the best version of them all.
http://www.mtgvault.com/wickeddarkman/decks/godica-king-of-modern-mill/

You may notice that godica does not follow the minimum of 12, but instead follow a minimum of 10 for two colors and has an explosion of blue sources. This could be improved upon a lot, but I'll leave this to you.

Using paperstrips to create your mana is one option and you may look at my most recent build which has not been build by a human, but has been built by paperstrips. Count the numbers of lands able to somehow generate each type of mana that the deck needs and you will find that it has more than 12 cards bringing each color alive, and if you look even closer you will notice that it performs this trick while it ignores the existance of watery grave despite the fact that it is a grixis deck.
http://www.mtgvault.com/wickeddarkman/decks/and-they-shrieked-and-shrieked/

The paperstrip method is outlined here:
http://www.mtgvault.com/wickeddarkman/decks/the-paperstrip-method/

If you want to see all the tricks I employ in using paperstrips you can look at all my grixis variants in which I try to cover most of the process involved. It will take a lot of time to go through but will add lots of insight in how paperstrips can build a dec k. The easiest explanation I can come up with is that I somehow merge myself with a stocastical computer through the use of paperstrips by feeding it with choices that it can play with, then I play lots of games and note on each strip what worked well and what didn't and in the end this simple process built a deck on it's own. I suplied it with a cardpool, but the paperstrips made the choices of what to play from the cardpool.

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Posted 04 January 2016 at 12:30

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