Jeskai Control

by BenAfleck on 12 January 2016

Main Deck (60 cards)

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Deck Description

I've always wanted to experiment with Dragonmaster Outcast as a finisher in a control build so here's my first attempt at it. Basically control the game until turn 5 or 6, drop a Dragonmaster Outcast whilst still have more than enough mana to protect it and watch it take over the game. Even more fun in multiples!

Deck Tags

  • Jeskai
  • Control
  • Modern
  • Competitive

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

1634070

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jeskai Control

running 4 cryptic command with modern lands is risky in a triple colored deck. Yes its a monster counter card, but it will sit in your hand like a brick until the middle or late game because of the cost, specifically the triple blue anchor that drags it down. I would rather run 4 lightning helix for the early game field control.

I have similar thoughts about running 2 sphinx's revelation. If you have it in anything but the late middle game its a dead draw, and control can't stop fast aggro with dead draws. I usually only run 1 so there is little chance of having it in the starting hand or seeing it pop up before you have the mana to refill your hand with it around turn 10-15.

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Posted 27 January 2016 at 06:16

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