Vintage deck (please comment)

by Bender_Bending_Rodriguez on 28 October 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

my version of a vintage

Deck Tags

  • Combo

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,197 times.

Mana Curve

Mana Symbol Occurrence

0163600

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Vintage deck (please comment)

You can only use 1 Demonic Tutor in Vintage... Plus i'd drop the Foresee and add 1 Brainstorm,1 Ponder, and 1 Preordain

0
Posted 28 October 2010 at 19:33

Permalink

gracias. is the deck ok otherwise?

0
Posted 28 October 2010 at 19:51

Permalink

Ponder and Brainstorm are also both restricted. So minus one Ponder.
Try Thopter Foundry with Sword of the Meek, it's awesome...
Traumatize with Haunting Echoes is good too...
Glimpse the Unthinkable, Undermine, and more lands would help. 17 of them are only mana producers and that's not enough...

0
Posted 28 October 2010 at 19:58

Permalink

look good? would diabolic tutors work?

0
Posted 28 October 2010 at 20:10

Permalink

Using the vintage card pool, you might want to cut the diabolic tutors because they cost 4 mana. The tutor effect is nice, but there are other ways to get it. Lim-Dul's vault is essentially tutor, and vampiric tutor would be a good card to run a single copy of (it is restricted). You might want to run a ponder in the place of one of your copies of preordain, it is an incredibly powerful way to search for cards.
Demon of death's gate won't work especially well here, you don't really have a way of getting it in play and it detracts from your combo (e.g. it will be a dead card in your hand).

Sphinx of Jwar isle and Necroskitter essentially have that problem too. You probably want to force out a win in the form of a 20/20 flier as soon as possible. You probably won't get to playing those creatures that you added. Cards in this deck should be rather low in mana cost so you can play them quickly. You want to either search for combo pieces or disrupt your opponent. Duress is an excellent form of disruption in vintage, but you may consider adding more disruption and card draw like that in this deck. Hymn to tourach is an excellent card for that purpose. Another card you might want is gravestorm. You get extra draws unless your opponent continually puts stuff in their graveyard.

One last thing: Try putting in a copy of Urborg, tomb of Yawgmoth. It lets your dark depths tap for mana.

0
Posted 29 October 2010 at 00:18

Permalink

ok, does the deck seem good now after some changes?

0
Posted 30 October 2010 at 09:35

Permalink

The deck seems much better, but the bad moon still confuses me. If you have the budget, replace it with 3x grim tutor. That will add greater levels of consistency to your deck

0
Posted 03 November 2010 at 17:52

Permalink

the grim tutors are really expensive. how about rhystic tutor?

0
Posted 03 November 2010 at 19:53

Permalink

I think rhystic tutor could be good in this instance. Consider cutting the walls of frost and some of the bloodghasts for a fourth rhystic tutor and a few copies of frantic search. That card is rather powerful, as it is essentially a free spell and allows you hit combo pieces faster. It was recently unrestricted by the dci. As nice as the walls of frost are, creatures in vintage often have ways of getting around that (Cold-Eyed Selkie, Sphinx of the Steel Wind, Akroma, Triskelion, etc.) Bloodghast seems a little strange because the 4-6 dmg they can get in for in a longer game won't be relevant when you try to finish them with a 20/20. You may want to cut them for spell pierce, which is awesome in this format.

0
Posted 07 November 2010 at 01:30

Permalink

Also, Urborg, Tomb of Yawgmoth is awesome. It lets your dark depths tap for mana, instead of just sitting there. A copy or two in place of a swamps or reflecting pools would be amazing for you.

0
Posted 07 November 2010 at 01:33

Permalink

i would, but dark depths and tomb of yawgmoth are both legendary.

0
Posted 07 November 2010 at 17:14

Permalink

That means that there can be only one copy of each of them on the field at the same time. A lot of people misunderstand the "legend rule". If two copies of the same legendary permanent are on the field, they destroy each other. This only happens for the same card. You can have a dark depths and an urborg, tomb of yawgmoth on the field and nothing will be destroyed. If you were then to play a 2nd copy of dark depths, then both dark depths would be destroyed. Planeswalkers also follow this rule.

0
Posted 11 November 2010 at 13:55

Permalink

oh ok. thanks a lot. i'll make some room for them.

0
Posted 11 November 2010 at 15:14

Permalink