Oloro EDH (help?)

by bighonkingguns on 10 May 2015

Main Deck (130 cards)

Sideboard (57 cards)

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Deck Description

This is my first commander deck! I'm pretty happy with the concept so far - but I'm having trouble narrowing down which cards to keep.

I like playing lifegain decks and Oloro's ability instantly made me want to try the commander format - I mean you gain two life each turn even if he isn't in play, that's awesome! So far this deck is based around gaining lots of life while dealing damage to everyone else - I know it'll probably make me the target of the rest of the players but that kind of seems like a lot of fun as well.

Since this is my first EDH deck I have a few questions.
How many counterspells/removal should I run?
What's a good amount of land?

How to Play

- Core Strategies -
Basically, I want this deck to focus on gaining lots of life, all the while hurting all the other players. I do this with cards like the Soul Sisters, or abilities like Extort. Exquisite Bond/Blood Artist is another example. Further more, I want to make attacking me as unappealing as possible. I tried to do this through cards like Butcher of Malakir, Falkenreath Noble, and Grave Pact. These make killing off my creatures rather unappealing since they will have to sacrifice their own.

// ALSO - I had an idea of disabling the enemies commander. Using cards like Ether Well, Griptide, Repel, Hinder, Grasp of the Phantoms etc. Cards that put a creature on the top of their players library. I could use Circu's ability to exile cards from the top of a players library (the owner of those cards can't cast cards with that name for the rest of the game). So they wouldn't be able to cast their commander for the rest of the game. Any ideas to how this can be more feasible is much appreciated.

Deck Tags

  • Commander
  • Life Gain
  • Hurt Everyone

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

64336800

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Oloro EDH (help?)

Its kind of useless trying to disable commanders though exile as they can just put their commander back in their command zone.
You've got some nice ideas though.
40 land is the normal amount but its up to you in the end and try to norrow your deck list down to 100 cards.
Try looking at other peoples oloro decks to see what some good cards/combos they have.

0
Posted 29 September 2016 at 01:20

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