Glissa, the Traitor EDH

by Bl@ckfir£_Phoen¿x on 05 September 2014

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I've made a couple of B/G decks before, not EDH though, but it was my absoute favorite colors - so, here it is, my first B/G EDH based on an awesome, potentially broken Commander: Glissa, the Traitor.

I did a wee bit of detective work online to find combo's and ways to break that petite zombie / elf.

The core is supposed to be a sac engine/outlet for a great deal of artifact recursion, while punishing the opponent doing it.

How to Play

I guess an ideal start hand will involve the Leyline and go from there, but here's some of the combo's with Glissa and co.:

When you get enough mana, Executioners Capsule + Glissa will toe-tag a few of your enemy's critters as long they're *not* mono-B

Viridian Longbow + any creature with Deathtouch
Thornbite Staff + any creature with Deathtouch
Leyline of the Void + Altar of Dementia (I'm planning on getting a Helm of Obedience to go instead/alongside Altar)
Glissa, the Traitor + Wurmcoil Engine + Any sac engine
Glissa, the Traitor + Lifespark Spellbomb + Thornbite Staff = {2}: Destroy target creature and: {3}{G}: Destroy target land
Glissa, the Traitor + Ratchet Bomb
Glissa, the Traitor + Massacre Wurm
Glissa, the Traitor + Urza's/Mishra's Bauble for a shirtload of card draw
Glissa, the Traitor + Sylvok Replica

You get the idea ^_^

Deck Tags

  • B/G
  • Sacrifice
  • Glissa

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,580 times.

Mana Curve

Mana Symbol Occurrence

0044017

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Glissa, the Traitor EDH

Feel free to ask away, or to give advice/criticism. I will, as to my knowledge, try, to comment on one or two of your decks ^_^

0
Posted 05 September 2014 at 23:06

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Khalni Heart Expedition isn't gonna be nearly as re-useable ramp as Wayfarer's Bauble. Without a Divining Top to tweak your draw Expedition Map is probably going to ramp you more often and early on than Into the Wilds, too.

Dryad Arbor seems risky, especially without the upside of the possibility of a turn 1 Green Sun Zenith. It just seems like a good way to lose a land at the first board wipe. Then again your meta may not be as wipe heavy as mine in which case it's a free emergency chump blocker and ignore me.

Is there something I'm missing with Blazing Torch other than it being a reuseable way to deal 2 damage? If so Moonglove Extract does the same without tying up a creature and requiring it to tap. Then again the Torch is slightly cheaper. Triangle of War is another reusable kill option, too, but it won't hit a player.

Urza's Bauble will give you another Mishra's Bauble-like card draw engine.

Strip Mine is better than Ghost Quarter and it's only a couple of bucks.

Forbidden Orchard seems like a bad idea in a deck where you're forcing your opponents to sac stuff. It's only a two-color deck anyway so it's not like you need that much flexibility. I'd just run a Woodland Cemetery in that slot (or Temple of Malady, Overgrown Tomb, Twilight Mire, etc).

1
Posted 06 September 2014 at 02:31

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Thank you for your comment Doc - I really appreciate it ^_^

I needed to rtfc as to why I added Blazing Torch, I thought worked as though Glissa (or another DT critter) would do the damage, so nicely spotted =D

I definitely need Urza's Bauble and I'm waiting till some more dough comes in, when that happens, I'm ordering Opal Palace, I think it will fit Glissa nicely. I'm also on the hunt for Gilt-Leaf Palace and Golgari Guildgate, but sadly Twilight Mire it just too expensive

Woodland Cemetary is added to my wish list as well as Strip Mine ^_^

Spot on with Forbidden Orchard, I'll remove it immediately.

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Posted 06 September 2014 at 18:36

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Not only Twilight Mire expensive, but I guarentee it gets reprinted and becomes a five dollar card. It's the main reason I'm not running one to be honest. I don't mind spending cash on cards if I know they're gonna keep their value; my Glissa deck has a Bayou after all. But I don't wanna invest 40 bucks in a Twilight Mire or Verdant Catacombs knowing it's gonna get reprinted and be available for less than the cost of a Big Mac.

Depending on your meta also consider Sylvok Replica as a reuseable way to hit enchantments/artifacts. I just slotted one in last night and had great luck with it.

1
Posted 06 September 2014 at 19:20

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Sounds awesome ^_^

Definitely Sylvok Replica. Oh lord, that sounds evil with Glissa, haha, and what a work of art. Looks evil and bad-a**, which I think will suit nicely - Very nicely spotted and thanks !

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Posted 06 September 2014 at 20:05

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Black EDH decks are sort of my specialty, and I'm not too shabby with B/G ones either. Plus my Jarrod EDH makes a few good uses out of Nissa, so when I get back home (out of town ATM) I'll be sure to look this over

1
Posted 06 September 2014 at 19:29

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Thanks, man =) There are, however a few adds and remove on the drawing board, just need some dough before I can do this.

Have a great trip my friend, and no rush ^_^

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Posted 06 September 2014 at 20:07

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I've been meaning to ask you, SWN - how does the land card "Arena" work with creatures which have Deathtouch? Does it Ping other critters to death or is it just damage equal to their power?

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Posted 11 September 2014 at 13:00

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It does both, it deals damage equal to their power, and it pings them to death regardless of whether they take lethal damage (unless the creature is indestructible obviously).

I've tried Arena in my Glissa deck a few times and it just never worked:

1) As a land that can't be tapped for mana it can get in the way sometimes and kill your tempo just putting it into play.

2) It costs four mana to activate, which again can really soak up what you can do each turn.

3) Your opponent chooses the creature, not you, so there's way too many times you spend 4 mana to kill a token or used-up Snapcaster or Eternal Witness (which then gets recurred or something)

In almost every way Triangle of War is going to be a better recurrable fight effect. One to play, two to use, and you pick the creature and then it goes back to your hand with Glissa's passive. Heck, if you've got the mana you can then play it and do it again.

1
Posted 11 September 2014 at 14:00

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Yowser, Docter Hydro - that artifact is just right - I never understood that the opponent chose with the Arena, thanks for stopping me putting it into the Glissa deck ^_^

I was about to add Massacre Wurm to my semi-Flicker EDH - Athreos - but I see now I have to order one more, haha, it is just hilarious in both =)

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Posted 11 September 2014 at 14:08

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One other thing a lot of people don't realize when they play Glissa is rule 603.6d: Leaves-the-battlefield abilities, abilities that trigger when a permanent phases out, abilities that trigger when an object that all players can see is put into a hand or library, abilities that trigger specifically when an object becomes unattached, abilities that trigger when a player loses control of an object, and abilities that trigger when a player planeswalks away from a plane will trigger based on their existence, and the appearance of objects, prior to the event rather than afterward. The game has to "look back in time" to determine if these abilities trigger.

Example: Two creatures are on the battlefield along with an artifact that has the ability "Whenever a creature dies, you gain 1 life." Someone plays a spell that destroys all artifacts, creatures, and enchantments. The artifact's ability triggers twice, even though the artifact goes to its owner's graveyard at the same time as the creatures.

1
Posted 11 September 2014 at 16:01

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In other words, if Glissa is on the field and someone casts a Wrath of God, you can bring artifacts back to your hand for each creature the Wrath kills EVEN though Glissa is also killed by the Wrath.

1
Posted 11 September 2014 at 16:02

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As the wise say: "We learn something new everyday" ^_^

Thanks for pointing that out - It is good info, and it will probably come in use for future game playing. First, I need to collect all the missing pieces - I need some of those cheap artifacts, actually a lot of them, I have to wait till next month, though - out'a cash >.<' but the core of the deck is soon here

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Posted 11 September 2014 at 16:13

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Yeah, I actually didn't know that until few months ago. It makes a difference with Glissa, Harvester of Souls, Ogre Slumlord (which you aren't running but I do), etc.

1
Posted 11 September 2014 at 16:15

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Ok, wow, A long series of unfortunate events have kept me completely away from this site for a loooooong time. This is my own self-reminder to look this over soon =]

1
Posted 18 September 2014 at 05:03

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Thank you, swn ^_^ There's no deadline, so no need for stress

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Posted 18 September 2014 at 15:09

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Alrighty...time for me to actually comment on this bastard =P

The first issue I see is that you have none of the available artifact lands. They're not end-all, be-all, but they're just nice to have with Glissa.

I worry that you don't have enough means of getting your artifacts back. Buried Ruin, Arcbound Reclaimer, etc. would be welcome additions. On the flip side, you could always do with more artifacts, period. Some good ones I've seen with Glissa include Mindslaver (Force them to attack something that'll kill them, get Mindslaver back, repeat), Nevinyrral's Disk (It's a nice deterrent that you can just get back again and again), and Molten-Tail Masticore (Sac it when it becomes too much trouble, get it back when it's more favorable, load up your 'yard...All good).

Beacon of Unrest is always a nice option, especially since it can nab you some other Artifacts.

If you want an extra sac outlet, one of my personal favorite B/G creatures, Doomgape, can do wonders.

Finally, don't use Triumph of the Hordes. For one, it'll get you punched in the face. Secondly though, it's often unwise, even in EDH, to mix Infect with normal damage. If you want a big, flashy finisher do something like Overwhelming Stampede, or hell the classic Overrun would work pretty nicely in here.

1
Posted 22 September 2014 at 06:18

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Also thanks for reminding me to put Garruk, Apex Predator in my Jarad and Thelon EDHs. It's...silly.

1
Posted 22 September 2014 at 06:30

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Unless you're running some manner of affinity or using some kind of land sacc combo the downside on artifact lands way outweigh the upside. The last thing you need to to lose lands to a Vandalblast, Nev Disk, Austere Command, etc. There's almost no upside short of maybe having a chance to get one or two back after an Armageddon and a ton of downside, or so my experience trying them taught me.

1
Posted 22 September 2014 at 06:41

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I'm sorry for the late reply, I have been on holiday in Turkey with my wife and most of her side of the family and we just got back yesterday, that's hard work, I'll tell ya. (Not being with her family, that was fun ^_^ but all the work before and after, plus I don't handle stress very well, and Antalya Airport is just that..)
I really got the fear on take-off + landing - Jebus H that was frightening!

But a damn nice vacation and probably the closest you'll get to Paradise (If you're a believer). The people there are just so nice, very humble, very skillful, and I recommend 'Side, Turkey' to an 8 on a 10-numbered scale

On the comments - Thank you SWN for the great advice ^_^ - I'll remove Triumph of the Hordes and replace it with Buried Ruin. I'll definitely think about Molten-Tail, always been a fan of Masticore's, only on a few occasions have I harnessed the original's true power, so yeah - I'm gonna put one of those in and I do own 1 Mindslaver which is not currently in use, good call, my friend. Also, Doomgape look just downright cruel, haha. Putting one in the basket for next month - I'll repay the favor soon ^_^
And you're quite welcome ^_<

Doc: You got me thinking on Nevis Disc - There are a ton of board-wipes in my playgroup, so all my stuff will most likely go in the yard, the end of my deck, however, is Leyline of the Void/Rest in Peace and their kin, but thanks for the advice, I'll see if can make my way to your EDH's

Thanks guys !

*highfive!

0
Posted 27 September 2014 at 17:29

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What's your opinion on Mirrorworks and/or Lotus Petal for recurring mana fixing, and doublets of artifacts?

I have both in binders, but I'm not so familiar with the Glissa effect and how she works in battle

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Posted 14 December 2014 at 01:23

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Lotus Petal is a pretty nice artifact for Glissa. It provides consistent mana fixing throughout the game and in some cases can net you a ton of free mana!

1
Posted 14 December 2014 at 08:05

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I had a narrow idea as to which the Petal would be beneficiary, I'll definitely add one ^_^

Thanks for the quick response, SWN. Are you all set for Xmas?

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Posted 14 December 2014 at 15:15

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At least in my version of Glissa mana just isn't an issue very often. If I hit Wayfarer's Bauble or Expedition Map, etc. I reuse it so much that I wind up half a dozen land drops ahead of anyone else.

Mishra's Bauble and Urza's Bauble are my real workhorses. I drew I think 11 cards with one this week, including like four in one turn. I've had games with a Vedalken Orrery in play where I've drawn upwards of 20 cards with one.

I like Lifespark Spellbomb, I may have to slot one in. That could blow out a lot of lands.

1
Posted 14 December 2014 at 16:37

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Lifespark is good, that's for sure ^_^

I'll give it a whirl with the Petal - I played this, an elder version, against an Oloro deck - I went 3-0 no sweat

I also found a single Horizon Spellbomb, thought I'd give it a shot =)

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Posted 15 December 2014 at 22:53

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I just started using Horizon Spellbomb last week. It's okay. I just wish there was one more little artifact like Wayfarer's Bauble or Expedition Map that put the land into play :)

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Posted 15 December 2014 at 23:03

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