Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
As opposed to the hyper combo style that most Damia decks are built for, this deck opts for a slower game. Not only is there lots of redundancy, but there are actually two types of combos: infinite mana and infinite turns.Resiliency is also a key component of the deck. If the first attempt at winning fails, then the deck can survive for a long time afterwards, biding its time until it is ready to try again.
I mulligan aggressively for acceleration. Then I ramp as quickly as possible into Damia. If she survives a turn, the refill usually leads to some sort of combo. Infinite turns are easier to disrupt, but also more likely with all the redundant pieces. Otherwise, Tooth and Nail leads to infinite mana via Palinchron + Deadeye Navigator.Infinite turns can be accomplished with a Crystal Shard + Eternal Witness + Time Warp. Or it can be done with Sac Outlet + Volrath's Stronghold + Eternal Witness. Progenitor Mimic and Deadeye Navigator are also options. Regardless of the path taken, infinite turns are stopped cold by graveyard disruption.Infinite mana is simpler, since it has less redundancy in the mana loop itself. The only options are Palinchron and Deadeye Navigator. However, once this is achieved, there are several ways to turn that mana into a win. Deadeye Navigator can pair again once you're floating millions of mana, so half the creatures in the deck can give infinite ETB triggers. Eternal Witness can infinitely recur the whole graveyard, including Tooth and Nail. Baleful Strix and Blue Sun's Zenith can draw your whole deck, with the Zenith doubling as an immediate kill condition. Venser is probably the best option out of them all, since he bounces all your opponent's permanents and spells. Forever.If the first combo attempt is disrupted, or doesn't even begin, then the deck can play like a typical control deck. Don't be afraid to play individual combo pieces for value. They're all pretty good by themselves, and the deck has plenty of recursion to bring a piece back when needed.
This deck has been viewed 839 times.