Draco

by Bobjoe56 on 06 January 2017

Main Deck (60 cards)

Sideboard (10 cards)

Creatures (4)

Sorceries (4)


Planeswalkers (2)

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Deck Description

Red/Green Dragons, mid range with some defense up front

How to Play

Play many enchantments at the start of the game to boost the dragons, and play lots of dragons later in the game for lots of damage at once.

Deck Tags

  • VaultHelp

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,545 times.

Mana Curve

Mana Symbol Occurrence

0004216

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Draco

Cool deck. However, there's not a lot that you can play early game. You have nothing for first turn at all. Maybe try lower cast dragon-related cards like the following: Atarka monument, dragon egg, dragon hatchling, dragon whisperer, dragonmaster outcast, kargan dragonlord, sarkhan's triumph, and slumbering dragon. These aren't all that great, but you might be able to use a couple of them. ::_:: <-- Spiderface
P.S. You should add some more deck tags, and maybe change out 1 or 2 forests for mountains, because you have a lot more red than green.

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Posted 11 January 2017 at 00:01

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Nice deck! Personally, I think slumbering dragon is better than dragon egg, but I think that's just preference. And did you consider thundermaw hellkite? Its kind of a staple.

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Posted 17 January 2017 at 15:44

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Like some of the people above said you'll need early game or ramp something to get those dragons out faster or something to do and not die right away. Now I'm not sure if your trying to keep it legally in a certain format so my opinion will be for a casual dragon deck. personally for the getting dragons out faster Helge's portal (not legall in modern) Defense of the Heart ( not modern legall) elvish Piper ( is legall in modern) and Quicksilver Amulet ( is legall in modern)
Now as far as early game protection : fog effects are great any instant that says prevent all combat damage to upgrade that isochron scepter and a fog means that combat damage ain't a problem ( this combo is modern legall) other than that chump blockers little creatures you don't mind dieing there just there to take damage so you don't darksteel Myr is indestructible and will take all your damage for you.

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Posted 17 January 2017 at 17:37

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* Your deck doesn't do anything productive early on and there is no mana ramp - this will never do anything worthwhile in time! You can play those enchantments early on but they won't do anything until the big guys hit. Dragonlord's Servant and Dragon Egg are the only cards that are trying to keep this viable ... we ain't even talking "early" game here, which would be the first 3 or so turns. With the eception off Thunderbreak Regent your big dragons all cost 6 or 7 mana. With just 22 lands and no mana acceleration you'll be able to cast a big dragon around turn 11! One turn earlier for each Servant but their chances of survival are slim. You absolutely need mana ramp, things like Cultivate.

* Roast is okay. However, it is situational and it's your only line of defense. I would go with something like Earthquake instead - it hits ALL non-flyers instead of just one. Yes, it also hits YOUR non-flyers - which is kind of nice regarding Dragon Egg, right?

* Atarka, World Render is a "win more" card. I'd rather use something that helps you to get big dragons in play in the first place or a cheaper dragon that helps you to survive like Thundermaw Hellkite.

* As always, I would feel naked without any enchantment/artifact removal. But of course, this depends on what you play against. If your opponents play simple creature decks all day, you might not need it. Then again, just look at YOUR deck, if you would have to play against this, you'd like to be able to kill enchantments, won't you? Maybe check out Destructor Dragon. He isn't as big as other dragons but he'll kill something when he dies. Again, this depends on your meta.

* At the right you can see a nice diagram called "Mana Curve". Below that you see the distribution of Mana Symbols that your cards cost (combined). Currently it says 42 red and 14 green, so you'll need considerably more red mana than green mana. Yet, your land mix produces green and red mana equally. Of course you have to re-adjust after making other changes.

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Posted 18 January 2017 at 10:27

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Puschkin i agree with everything your saying however your overall tone of your messages snoby and rude you should work on your responding with a tone such as " this will never do anything worthwhile". Overall good points.

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Posted 18 January 2017 at 12:45

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I said "the deck will never do anything productive early on" which is a true statement. I am not here to fondle egos, I am here to help decks. If you don't like my tone, fine, then I don't comment on your decks. Bobjoe56 explicitly asked for help, which is what I did. He knows how I review a deck and appreciated it in the past, so I don't think it will be a problem here.

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Posted 18 January 2017 at 16:11

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i said i agreed and didn't say you were wrong i was trying to help you in the future post.

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Posted 18 January 2017 at 17:57

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There is a difference between a true statement about an aspect of the deck and "this will never do anything worthwhile", which is an exaggerated borderline aggressive statement and ultimately wrong. I describe things as they are. I won't treat people with kid's gloves but I won't be rude either. And I am the one who is giving here, not taking. You realize that this site is dieing, right? The VaultHelp (which is the reason I am reviewing this deck) is my project. And I've got 800+ reputation for my 2000 posts, so, apparently, most people are okay with the way I write. I don't need help for future posts, thank you Sir. All of this will most likely come off axtra snobby in your mind, so maybe check out other posts of mine and judge again if I am on a high horse or not.

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Posted 18 January 2017 at 18:20

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Dragon hatchling, and dragonmaster outcast. Both early game, but the dragonmaster is also obscenely good late game. He's also a removal magnet, even though he's a 1-drop. Never a dead draw. Hope this helped!

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Posted 18 January 2017 at 16:06

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Have you thought about adding mana ramp creatures such as Rattleclaw mystic, Elvish Mystic and sylvan caryatid?

Polukranos, World Eater could also be quite good 4 mana for a 5/5 that can be come monstrous allthough Xenagos, the Reveler might just be a better choice for the mana It can still stave off attackers by making tokens to block with andit ramp you into a Dragon

Seeing you have so many dragons Dragonic Roar could could be a good bit of damage to a creature and if you reveal a dragon to the opponent.

Hornet Queen could be good for stabilizing the board not sure if you need that though.

edge to Vegetation is quite good for ramp seeing it puts two basic lands in the battlefield for you.

Frontier seige is flexible either giving you much needed mana or being used as removal each time you play a creature with flying. Also combos with Hornet Queen.

Also Nykthos, Shrine to Nyx would be great at producing more mana from just having dragons on board.

Anyhow these are just a bunch of suggestions that I think could be quite effective but i think overall you want to be a ramp deck so that you can get your threats down efficiently.

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Posted 22 January 2017 at 22:33

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